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3.0 Weapons

Josiah Jack edited this page Mar 24, 2021 · 53 revisions

There are numerous weapons available. Below is a chart listing each weapon with its stats. The impulse value given below is the internal number used by the code to switch to that weapon; this can be used via the console by entering impulse ### console command and replacing ### with the desired number from below to switch directly to that weapon without the need for pressing a slot's keyboard key multiple times. Also possible to add new keybinds for specific weapons by adding "bind" "keyhere" "impulse ###" in your config.cfg file and changing "keyhere" to desired keyboard key. The weapon has to have been picked up first.

Further down is a chart listing the keyboard key defaults for each weapon 'slot' and the weapons in that slot. Pressing the keyboard key will first switch to the first weapon in the slot that the player has in inventory; further presses of the same key will cycle through the weapons in the slot.

Some weapons are override weapons. An override will fully replace a weapon in its slot, for instance the Shadow Axe replaces the standard Axe. Overrides are not given by CheatCommand, refer to Cheat Codes for more info.

Weapon Info

Name Entity Source Mod Damage Description Ammo Impulse Tome of Power Effects
Axe weapon_axe Keep 20 Weakest weapon. Simple axe with a few different swing angles. Possible to change from ID1 axe model to AD axe by setting useold_axe to 1 in a level's worldspawn. None 1
Laser Blaster weapon_blaster Drake 24 Replaces shotgun on pickup. Does same damage as shotgun but shoots a laser projectile. Lasers ricochet off walls up to 3 times but lose 10% damage with each ricochet with a 15% chance of not ricocheting. Shells 2
Chain Lightning Gun weapon_chain_lightning Zerstorer 15-30 * n where n = number of enemies within 350 units of hit enemy Fires large shaft of lightning that splits between nearby enemies, damaging all at once, but uses cells very rapidly. Discharging in the water drains all cells and causes damage in a 35 * cells radius with 35 * cells damage. Cells 9
Crossbow weapon_crossbow ITS 100, 110 Fires either normal bolts or poison bolts. Poison bolts cause poison debuff and do more damage. Excellent stealth weapon since enemies can be shot without angering them. Bolts, Poison 178
Flak Cannon weapon_flak AoA 125 explosion damage, 30 shrapnel @ 5 dmg each Launches an arcing explosive projectile. Impact causes radius explosion damage, and launches 30 pieces of shrapnel in all diractions. 8 Nails and 2 Rockets 8 Hitscan instead of projectile
Grenade Launcher weapon_grenadelauncher ID1 100-120(120) Lobs an explosive that explodes in 2.5 seconds Rockets 6
Gungnir weapon_gungnir AoA Melee: 40; Projectile: 40; Dive: 60-120 in 350 radius Melee works without ammo, 1 voidshard adds the projectile, and the dive attack does radius damage. Attacking underwater provides a significant speed boost forward. Void Shards 77 Summons the Eye of Odin, a vortex which pulls in projectiles, monsters, and players, and strikes them with lightning.
Elemental Tome weapon_ice AoA 24 Ice projectiles @ 2 dmg; 40 direct lightning dmg, forks to 30 lightning dmg for up to 5 targets. Attack combo launches 24 Ice projectiles, followed by direct lightning damage, and subsequent forked lightning. Elemental Mana 2 Tome'd forked lightning can target up to 10 targets. Adds boulder projectile to end of combo (120 direct dmg)
Laser Cannon weapon_laser_gun Hipnotic 18 Fires lasers in an alternating pattern of 2 blasts at once then 1 blast. Lasers ricochet off walls up to 3 times but lose 10% damage with each ricochet with a 15% chance of not ricocheting. Very rapid fire. Cells 9
Lava Nailgun weapon_lava_nailgun Rogue, Keep 15 Lava variant of the Nailgun. Fires red hot nails that pierce armor. Cannot hurt Hephaestus (monster_lava_man). Only does 9 damage against players. Added weapon pickup for Keep mod; in rogue you would be given this once lava nails were picked up and nailgun was obtained. Lava Nails 60
Lava Super Nailgun weapon_lava _super_nailgun Rogue, Keep 30 Lava variant of the Perforator. Fires red hot nails that pierce armor. Cannot hurt Hephaestus (monster_lava_man). Only does 18 damage against players. Added weapon pickup for Keep mod; in rogue you would be given this once lava nails were picked up and perforator was obtained, uses 2 ammo per shot. Lava Nails 61
Thunderbolt weapon_lightning ID1 30 per 0.1 seconds Fires a continuous stream of lightning. Discharging in the water causes damage in a 35 * cells radius with 35 * cells damage, then drains cells to 0 Cells 8
Blood Mace weapon_mace AoA 45 Each hit recovers 5 HP. If on ground, first attack the player will lunge forward. None 1 Gibs zombies. Adds third attack, area of effect health drain.
Mjolnir's Hammer weapon_mjolnir Hipnotic 50, 70 to zombies, Lightning is 80 initially, then 30 every 0.2s More powerful melee weapon that does powerful blunt force but also shoots out lightning at any nearby enemies within 350 units when hit on the ground, uses and needs 15 ammo for ground hit's lightning. Lightning continues to hurt its target for lifetime of 0.8s or until the target reaches 0 health or moves out of range of 350 units of ground impact point. Firing in water has the same discharge effect as the lightning gun damaging everything in a 35 * cells radius with 35 * cells damage, then drains cells to 0. None/Cells if ground hit 77 Uses 30 cells on ground hit to generate lightning ball that zaps all enemies within a 256 unit radius. Each lightning beam shoots through up 3 enemies in a line. Lightning will always gib zombies. Causes (40) burst) damage when lightning orb explodes after 1.9secs. Works underwater without hurting the user.
Multi-Grenade Launcher weapon_multi_grenade Rogue (120) Main grenade if impact, (90) Mini grenades Fires a yellow grenade that splits into 5 mini-grenades that then explode soon after. If main grenade hits enemy or player before splitting, it does normal grenade damage. Multi-Rockets 62
Multi-Rocket Launcher weapon_multi_rocket Rogue 60-75(75) each Fires 4 rockets at once in a horizontal spread pattern. Rockets semi-home to nearby monsters. Multi-Rockets 63
Nailgun weapon_nailgun ID1 9 Fires nails out rapidly alternating from one barrel to the other. Nails 4
Plasma Gun weapon_plasmalightning Rogue 80-100(70) Fires a lightning ball that explodes on impact. Lightning ball then shoots out lightning at any nearby enemies if there are some within a 320 unit range. Plasma 64
Proximity Gun weapon_proximity_gun Hipnotic (95) Fires a red mine that sticks to walls. The mine explodes only when something moves near it. Rockets 176
Rapier weapon_rapier AoA 35 melee. 25 Projectile (with ammo). Three quick melee attacks. Ammo adds a projectile that attacks 3 times. Bonus dmg against Shamblers. Blood Crystals 4 Adds spin attack to rapier projectile, 120 radius damage.
Rocket Launcher weapon_rocketlauncher ID1 100-120(120) Fires a rocket that explodes on impact. Rockets 7
Sanguinators weapon_sanguinators AoA 25 dmg, hitscan. Attacks cause blood to seek player, recovering health. Blood Crystals 7 Bloodorbs become explosive projectiles that launch upon attack.
Fire Scimitar weapon_scimitar AoA Melee: 40; Projectile: 75-150 in radius. 3-hit melee combo. First attack launches player forward. Third attack adds a projectile if you have ammo. Elemental Mana 3 Much stronger dash, 1 projectile per attack.
Shotgun weapon_shotgun AD 4-24 Fires a fairly tight burst of 6 tracer pellets up to long distances at spread pattern of '0.04 0.04 0'. Spread is '0.01 0.01 0' with Sharpshooter powerup. Uses hitscan unless projectiles are enabled in settings temp1. One of the weakest weapons in the game. Note: AD fired 1 extra tracer for projectile version, changed to be matched with standard hitscan version. Shells 2
Perforator weapon_supernailgun ID1 18 Fires nails rapidly for high damage,uses 2 ammo per shot. Nails 5
Double-barreled Shotgun weapon_supershotgun ID1 4-56 Fires a double burst of 14 pellets in a wide spread of '0.14 0.08 0'. Spread is '0.04 0.04 0' with Sharpshooter powerup. Uses hitscan unless projectiles are enabled in settings temp1. Uses 2 ammo per shot. Shells 3
Shadow Axe weapon_upgrade_axe AD 35 Replaces the normal axe. Does more damage and is capable of gibbing corpses, notably useful for killing downed or lying zombies. None 1
Plasma Gun weapon_upgrade_lg AD 45(20) Replaces the lightning gun. Fires a rapid burst of small blue plasma balls. The plasma balls explode on impact causing splash damage. Cells 8
Widowmaker weapon_upgrade_ssg AD 4-84 Replaces the Double-barreled Shotgun. Fires 21 tracer pellets in a wide spread of '0.14 0.08 0'. Spread is '0.04 0.04 0' with Sharpshooter powerup. Uses hitscan unless projectiles are enabled in settings temp1. Uses 3 ammo per shot. Shells 3
Void Staff weapon_voidstaff AoA 45 on hit; 50-100 on detonate. Launches Void shards, which can be detonated for radius damage. Projectiles accelerate upwards. Void Shards 5 SErratic projectiles, increased damage.
Magic Wand weapon_wand Drake 16 per spark, 64 for full charge, 10-35(5 per spark plus 5 bonus on outer 2) if tome of power Fires a number of hitscan spark effects equal to its currently charged ammo which is special mana only for itself, in a tight fan shape at a distance of 600 max. When mana is fully charged, center spark is a small spark explosion with knockback, recharges ammo up to 4 at all times, 1 recharge every 0.4s. Mana Pool, no pickup needed 77 Mana is increased to 5 and never depletes until tome times out so every shot fires all 5 sparks. Fires further and a fan of 5 sparks with death knight tracers on the outer edge 2 sparks for added visibility and bonus 5 damage each

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Weapon Slots

Keyboard Key Slot's Weapon 1 Slot's Weapon 2 Slot's Weapon 3 Slot's Weapon 4
- Example->Override1->Override2 Example Example Unused
1 Axe->Shadow Axe->Chainsaw Grapple Mace
2 Shotgun->Blaster Elemental Tome(Ice)
3 Double-barreledShotgun->Widowmaker->Shotcycler->QuadShotgun Scimitar
4 Nailgun LavaNailgun Rapier
5 Perforator LavaSuperNailgun VoidStaff
6 Grenade Launcher Proximity Gun Multi-Grenade Launcher
7 Rocket Launcher Multi-Rocket Launcher Sanguinators
8 Thunderbolt->Plasmagun(AD) Plasmagun(Rogue) Flak Cannon
9 Crossbow Laser Cannon Chain Lightning Gun
0 Wand Mjolnir Gungnir