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2.0 Enemies

Josiah Jack edited this page Mar 19, 2021 · 11 revisions

The enemies of Quake, commonly referred to as monsters, are many and varied. Keep contains support for over 130 different enemies. Many have alternate skins or upgraded versions such as the ogre family, death knight brigade, grunts, and enforcers. Here, all attributes and options for how to use enemies in the Keep mod are listed and explained. I use the term attribute to describe both key|value pairs and spawn flag options (technically spawnflags is itself a key with a value). All enemies can be placed as-is without setting or changing any attributes, including bosses. Most other mods require special setups for their bosses but Keep allows any enemy to be used as if it were a normal monster; special boss setups are still supported.


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