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2.0 Enemies
Josiah Jack edited this page Mar 19, 2021
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The enemies of Quake, commonly referred to as monsters, are many and varied. Keep contains support for over 130 different enemies. Many have alternate skins or upgraded versions such as the ogre family, death knight brigade, grunts, and enforcers. Here, all attributes and options for how to use enemies in the Keep mod are listed and explained. I use the term attribute to describe both key|value
pairs and spawn flag options (technically spawnflags
is itself a key
with a value
). All enemies can be placed as-is without setting or changing any attributes, including bosses. Most other mods require special setups for their bosses but Keep allows any enemy to be used as if it were a normal monster; special boss setups are still supported.
- Common Attributes
- Bosses
- monster_anac Anaconda
- monster_archer Archer
- monster_archer_lord Archer Assassin
- monster_armagon Armagon
- monster_army Grunt
- monster_army_grenade Grenadier
- monster_army_plasma Electrocutioner
- monster_army_rocket Rocketeer
- monster_army_spike Nail Grunt
- monster_axegrunt Axe Grunt monster_axeman Axe Knight, Forest Thug, Forest Thug
- monster_bandit Bandit
- monster_goblin Goblin (Bandit derived)
- monster_balrog Balrog
- monster_bane Bane