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Update readme, initial release 1.0 πŸ”–
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JohannesDeml committed May 14, 2020
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* Precompiled server executables for windows for easy testing
* MemoryStream for small GC overhead
* Easy to use queue for fetching the last received messages
* Works with local and remote server



## Tested Platforms

* Android βœ…
* Windows βœ…



## Setup

* Unity 2019.3.13f1 (Should work in older versions as well)
* Precompiled servers an in [ServerWindows](./ServerWindows), run the bat you want to test
* Open Unity SampleScene and hit play.
* Once the client is connected the send button can be pressed to send messages to the server
* Open Scenes/NetworkExampleClient.unity and hit play.



## TODO

* Split messages correctly for TCP
* Put TCP and UDP client wrappers in own thread
* Nonblocking connect to server



## Libraries

* [NetCoreServer](https://github.com/chronoxor/NetCoreServer) by [Chronoxor](https://github.com/chronoxor/)



## License

* MIT - see [LICENSE](./LICENSE)

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