OB Camera multisampled FB blitting fix #4255
Merged
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Closes #4232
OB Chromium FBs are multisampled by default and they don't allow blitting for multisampled FBs when regions differ. https://chromium.googlesource.com/chromium/src/gpu/+/master/command_buffer/service/gles2_cmd_decoder.cc#8899
We are using
THREE.WebGLRenderTarget
so the render buffer shouldn't be multisampled but for some reason they are still forcing it.This PR avoiding blitting for OB and just flips the original camera render target pixels.