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Port passthrough hatches to MUI2 and allow them to be togged #2504

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@Zorbatron Zorbatron commented Jun 15, 2024

What

To resolve #2490

Implementation Details

I migrated them to MUI2 and added logic in update() to only move stuff when active.

Outcome

Passthrough hatches can be toggled in their GUIs and controller covers can be attached.

Potential Compatibility Issues

Passthrough hatches which were placed before this change should be set to working when loaded for the first time because of a check in readFromNBT.

I'm not satisfied with the outcome of the fluid passthrough hatch's new UI, so I'll have to keep working on that. *Please don't merge until the FluitSlot from MUI2 matches how it works in MUI no idea when this will be changed so oh well.

@Zorbatron Zorbatron requested a review from a team as a code owner June 15, 2024 21:18
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Also, would it make sense to have the input and output be toggled separately, or just both at the same time (how I have it now)?

@bruberu bruberu added the type: feature New feature or request label Jun 18, 2024
@Zorbatron Zorbatron closed this Jul 11, 2024
@Zorbatron Zorbatron changed the title Allow passthrough hatches to be toggled Port passthrough hatches to MUI2 and allow them to be togged Sep 19, 2024
@Zorbatron Zorbatron reopened this Sep 19, 2024
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@ghzdude ghzdude left a comment

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works fine in game, though workingEnabled needs to be synced with initialSyncData along with my other comments.

I did also notice issues with GTFluidSlot, but that's handled in #2622

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type: feature New feature or request
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The auto pull/push of passthrough hatches should be able to be disabled like mulitblock busses and hatches.
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