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Port passthrough hatches to MUI2 and allow them to be togged #2504
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Also, would it make sense to have the input and output be toggled separately, or just both at the same time (how I have it now)? |
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works fine in game, though workingEnabled
needs to be synced with initialSyncData
along with my other comments.
I did also notice issues with GTFluidSlot, but that's handled in #2622
What
To resolve #2490
Implementation Details
I migrated them to MUI2 and added logic in
update()
to only move stuff when active.Outcome
Passthrough hatches can be toggled in their GUIs and controller covers can be attached.
Potential Compatibility Issues
Passthrough hatches which were placed before this change should be set to working when loaded for the first time because of a check in
readFromNBT
.I'm not satisfied with the outcome of the fluid passthrough hatch's new UI, so I'll have to keep working on that. *Please don't merge until the FluitSlot from MUI2 matches how it works in MUIno idea when this will be changed so oh well.