Modified hand meshes to be pre-scaled so the scenes can be 1:1 scaled #159
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This pull request modifies the scales on the following hand meshes:
This simply applied the existing 0.068 scale present in LeftHand.blend (Set in the object transform, but not applied); and then applied another 0.5 scale present in the LeftHand.tscn and RightHand.tscn scenes. The scales were then set to 1:1 in the scenes.
The result is that the "LeftHand\LeftHand" node which used to have a 0.5, 0.5, 0.5 scale is now 1,1,1:
Additionally the "LeftHand\LeftHand\Armature_Left" node which used to have a 0.068, 0.068, 0.068 scale is also 1,1,1: