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Emulate client side vehicle movement (#4648)
* WIP client side vehicles * Address reviews and remove use of Optional * Only tick active vehicle * Track world ticks * Fixes for Camel dash and pose transition * Remove vehicle parameter * Start using blocks refactor * Update BlockRegistryPopulator * Update blocks * Support step height attribute * Use climbable block tag and TrapDoorBlock * Lock camel rotation if stationary * Fix boost ticking * Keep cache of surrounding blocks * Fix bug causing BoundingBox position to change in CollisionManager * Clamp user input * Support weaving status effect * Support gravity attribute * Piston support * Tick boost for Pig and Strider if any player is controlling * Submodule * Address some reviews * Support world border * Optimize world border check * Small optimizations * Add comments
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