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Remove the shader input IsOffChip #2861
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21:05:25 [3840/69215] Pass: 875 Fail: 408 Skip: 1131 ExpectedFail: 0 UnexpectedPass: 0 Crash: 22 Timeout: 0 Missing: 748 Flake: 656 Duration: 58:20 Remaining: 16:33:07 |
Will rebase this PR once #2860 is accepted. |
Test summary for commit 2e2ebcdCTS tests (Failed: 285/138443)
Ubuntu navi3x, SrdcvkUbuntu navi2x, Srdcvk |
Test summary for commit 4bcc87fCTS tests (Failed: 0/138378)
Ubuntu navi3x, SrdcvkUbuntu navi2x, Srdcvk |
This SGPR was originally for pre-GFX9 when tessellation on-chip mode is available. Now, this SGPR is necessary when merged shader doesn't provide it since tessellation is always in off-chip mode. Also, always make the SGPR corresponding to offChipLdsBase present because we are always on off-chip tessellation mode.
Test summary for commit 630a2bdCTS tests (Failed: 0/138378)
Ubuntu navi3x, SrdcvkUbuntu navi2x, Srdcvk |
nhaehnle
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Dec 11, 2023
amdrexu
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This is to fix a regression of GPUOpen-Drivers#2861. When TES is mapped to HW VS (no NGG), this SGPR must be present.
amdrexu
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This is to fix a regression of GPUOpen-Drivers#2861. When TES is mapped to HW VS (no NGG), this SGPR must be present.
amdrexu
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Dec 16, 2023
This is to fix a regression of #2861. When TES is mapped to HW VS (no NGG), this SGPR must be present.
qiaojbao
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Jan 2, 2024
This is to fix a regression of #2861. When TES is mapped to HW VS (no NGG), this SGPR must be present.
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This SGPR was originally for pre-GFX9 when tessellation on-chip mode is available. Now, this SGPR is necessary when merged shader doesn't provide it since tessellation is always in off-chip mode.