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GOALS
All open source requires asset evaluation, yet such descriptions should not distract developers. There are many licenses, and we need solutions that includes segregated content by license into single archives. In that sense, mesh geometry helps, yet most build systems do not have that kind of language even if they have that access and exposure. Source code with wild topology: accomplish the license aware build system with source assets instead of more flat source files.
Simplify source code layout and type access in git:repositories.
- Produce the /dae_t.json?query type file. Use XML/DAE, otherwise.
- Produce an asset-inventory viewer of the git:repository, for simplicity.
- Provide some schema transformations that demonstrates flow and process.
- Ultimately, reduce string-type conversion paradigms in source's text files and run type recognition preprocessor(s).
Where I got stuck was in descriptions of drivers without classes, until I read some more detail in ECMAScript. I think of C# classes as for artificially intelligent compilers that learn to help us avoid that extra manual assembly. Being able to put the keywords "sealed" and "class" together was misunderstood.
[Preferences: "Microsoft's PowerShell is for production only."]
[assembly: AssemblyConfiguration( @media_types.JSON )]
- JSON grammar reduction: use reflection or assembly to convey the precursory array. Converge on Unicode characters and MIME types, and determine their ASCII representation.
[assembly: AssemblyCulture( @_ )]
[assembly: AssemblyTrademark( @_ )]
- Maybe fill in culture and trademark with qr-codes or likewise ASCII art.
[assembly: AssemblyTitle( @URN:TITLE )]
- (WIP)[https://github.com/Dzonatas/openjpeg]
Link; build: make.exe, additive material process, like:
PRINT HTTP://JPIP.JSON?icon,style={geometry:square;} HTTPS.
[Note: "Long-term" indicated slow and steady adoption of patented "concepts."] ["Batteries not included."]