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change layout back to be relative #6

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May 10, 2022
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21 changes: 8 additions & 13 deletions src/algo.rs
Original file line number Diff line number Diff line change
Expand Up @@ -89,8 +89,7 @@ impl Forest {
self.compute_internal(root, style.size.resolve(size), size, true, true)
};

self.nodes[root].layout =
result::Layout { order: 0, size: result.size, location: Point::zero(), relative_location: Point::zero() };
self.nodes[root].layout = result::Layout { order: 0, size: result.size, location: Point::zero() };

Self::round_layout(&mut self.nodes, &self.children, root, 0.0, 0.0);
}
Expand All @@ -103,11 +102,11 @@ impl Forest {
abs_y: f32,
) {
let layout = &mut nodes[root].layout;
let abs_x = abs_x + layout.relative_location.x;
let abs_y = abs_y + layout.relative_location.y;
let abs_x = abs_x + layout.location.x;
let abs_y = abs_y + layout.location.y;

layout.location.x = sys::round(abs_x);
layout.location.y = sys::round(abs_y);
layout.location.x = sys::round(layout.location.x);
layout.location.y = sys::round(layout.location.y);

layout.size.width = sys::round(abs_x + layout.size.width) - sys::round(abs_x);
layout.size.height = sys::round(abs_y + layout.size.height) - sys::round(abs_y);
Expand Down Expand Up @@ -749,7 +748,6 @@ impl Forest {
order: self.children[node].iter().position(|n| *n == child.node).unwrap() as u32,
size: result.size,
location: Point::zero(),
relative_location: Point::zero(),
},
);
}
Expand Down Expand Up @@ -1156,8 +1154,7 @@ impl Forest {
self.nodes[child.node].layout = result::Layout {
order: self.children[node].iter().position(|n| *n == child.node).unwrap() as u32,
size: result.size,
location: Point::zero(),
relative_location: Point {
location: Point {
x: if is_row { offset_main } else { offset_cross },
y: if is_column { offset_main } else { offset_cross },
},
Expand Down Expand Up @@ -1306,18 +1303,16 @@ impl Forest {
self.nodes[child].layout = result::Layout {
order: order as u32,
size: result.size,
relative_location: Point {
location: Point {
x: if is_row { offset_main } else { offset_cross },
y: if is_column { offset_main } else { offset_cross },
},
location: Point::zero(),
};
}
}

fn hidden_layout(nodes: &mut [NodeData], children: &[sys::ChildrenVec<NodeId>], node: NodeId, order: u32) {
nodes[node].layout =
result::Layout { order, size: Size::zero(), location: Point::zero(), relative_location: Point::zero() };
nodes[node].layout = result::Layout { order, size: Size::zero(), location: Point::zero() };

for (order, child) in children[node].iter().enumerate() {
hidden_layout(nodes, children, *child, order as _);
Expand Down
1 change: 1 addition & 0 deletions src/node.rs
Original file line number Diff line number Diff line change
Expand Up @@ -206,6 +206,7 @@ impl Stretch {
Ok(&self.forest.nodes[id].style)
}

/// Return this node layout relative to its parent
pub fn layout(&self, node: Node) -> Result<&Layout, Error> {
let id = self.find_node(node)?;
Ok(&self.forest.nodes[id].layout)
Expand Down
3 changes: 1 addition & 2 deletions src/result.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,12 +8,11 @@ pub struct Layout {
pub(crate) order: u32,
pub size: Size<f32>,
pub location: Point<f32>,
pub(crate) relative_location: Point<f32>,
}

impl Layout {
pub(crate) fn new() -> Self {
Self { order: 0, size: Size::zero(), location: Point::zero(), relative_location: Point::zero() }
Self { order: 0, size: Size::zero(), location: Point::zero() }
}
}

Expand Down
80 changes: 80 additions & 0 deletions tests/simple_child.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,80 @@
use stretch::{geometry::Point, style::Dimension};
use stretch2 as stretch;

#[test]
fn simple_child() {
let mut stretch = stretch::Stretch::new();
let node0_0 = stretch
.new_node(
stretch::style::Style {
align_self: stretch::prelude::AlignSelf::Center,
size: stretch::geometry::Size { width: Dimension::Points(10f32), height: Dimension::Points(10f32) },
..Default::default()
},
&[],
)
.unwrap();
let node0 = stretch
.new_node(
stretch::style::Style {
size: stretch::geometry::Size { width: Dimension::Points(10f32), height: Dimension::Points(10f32) },
..Default::default()
},
&[node0_0],
)
.unwrap();
let node1_0 = stretch
.new_node(
stretch::style::Style {
align_self: stretch::prelude::AlignSelf::Center,
size: stretch::geometry::Size { width: Dimension::Points(10f32), height: Dimension::Points(10f32) },
..Default::default()
},
&[],
)
.unwrap();
let node1_1 = stretch
.new_node(
stretch::style::Style {
align_self: stretch::prelude::AlignSelf::Center,
size: stretch::geometry::Size { width: Dimension::Points(10f32), height: Dimension::Points(10f32) },
..Default::default()
},
&[],
)
.unwrap();
let node1 = stretch
.new_node(
stretch::style::Style {
size: stretch::geometry::Size { width: Dimension::Undefined, height: Dimension::Undefined },
..Default::default()
},
&[node1_0, node1_1],
)
.unwrap();
let node = stretch
.new_node(
stretch::style::Style {
size: stretch::geometry::Size { width: Dimension::Percent(100.0), height: Dimension::Percent(100.0) },
..Default::default()
},
&[node0, node1],
)
.unwrap();
stretch
.compute_layout(
node,
stretch::geometry::Size {
width: stretch::prelude::Number::Defined(100f32),
height: stretch::prelude::Number::Defined(100f32),
},
)
.unwrap();
assert_eq!(stretch.layout(node).unwrap().location, Point { x: 0.0, y: 0.0 });
assert_eq!(stretch.layout(node0).unwrap().location, Point { x: 0.0, y: 0.0 });
assert_eq!(stretch.layout(node1).unwrap().location, Point { x: 10.0, y: 0.0 });
assert_eq!(stretch.layout(node0_0).unwrap().location, Point { x: 0.0, y: 0.0 });
// Layout is relative so node1_0 location starts at (0,0) and is not ofset by it's parent location
assert_eq!(stretch.layout(node1_0).unwrap().location, Point { x: 00.0, y: 0.0 });
assert_eq!(stretch.layout(node1_1).unwrap().location, Point { x: 10.0, y: 0.0 });
}