-
-
Notifications
You must be signed in to change notification settings - Fork 27
Issues: Delt06/toon-rp
Native Render Pass, Android: investigate resolving MSAA direc...
#188
opened Dec 22, 2023 by
Delt06
Open
1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Toon Additional Light Data
Editor/Debugging
Relates to debugging/editor-only behavior or utilities
Lighting/Shadows
Lighting, shadows, GI, etc.
Main Light Shadow Strength
Lighting/Shadows
Lighting, shadows, GI, etc.
Unity Support
Support for built-in Unity features
Depth Texture precision issue on OpenGLES
Bug
Something isn't working
Post FX
Post-processing or screen-space effects
Per-Camera Renderer Settings
Enhancement
Improvement over existing functionality
Feature
New functionality
Inverted Hull Outlines: Cast Shadows
Lighting/Shadows
Lighting, shadows, GI, etc.
Post FX
Post-processing or screen-space effects
XR: Native Render Pass
Native Render Pass
Related to Vulkan/Metal native render pass
Performance
XR
Related to AR/VR support
Verify Metal Support
Blocked
Cannot be done until an external factor is resolved
Help Wanted
Extra attention is needed
Platform Support
Research
Conduct a research about a potentially useful piece of functionality
Shader Graph: main light shadow attenuation offset
Lighting/Shadows
Lighting, shadows, GI, etc.
Shader Graph
Relates to Unity's Shader Graph support
Render Graph Migration
Performance
Research
Conduct a research about a potentially useful piece of functionality
Unity Support
Support for built-in Unity features
Shadow cascade time slicing
Lighting/Shadows
Lighting, shadows, GI, etc.
Performance
Research
Conduct a research about a potentially useful piece of functionality
Blob Shadows: split constant buffers for static and dynamic objects
Lighting/Shadows
Lighting, shadows, GI, etc.
Performance
Native Render Pass, Android: investigate resolving MSAA directly into the framebuffer
Blocked
Cannot be done until an external factor is resolved
Native Render Pass
Related to Vulkan/Metal native render pass
Performance
Research
Conduct a research about a potentially useful piece of functionality
Add shader stripping hooks to strip unused shader variants from extensions/post-processing effects
Enhancement
Improvement over existing functionality
Inverted Hull Outlines: add override camera ZFar based on max distance
Performance
Post FX
Post-processing or screen-space effects
Shader Graph: UI master node
Shader Graph
Relates to Unity's Shader Graph support
UI
Relates to UI rendering (canvas, images, etc.)
Material.SetX at each frame: profile and optimize CPU overhead
Enhancement
Improvement over existing functionality
Performance
Demo List - a series of Wiki pages
Demo
Related to a demo/example project
Documentation
Improvements or additions to documentation
Previous Next
ProTip!
Mix and match filters to narrow down what you’re looking for.