Native Render Pass, Android: investigate resolving MSAA directly into the framebuffer #188
Labels
Blocked
Cannot be done until an external factor is resolved
Native Render Pass
Related to Vulkan/Metal native render pass
Performance
Research
Conduct a research about a potentially useful piece of functionality
Milestone
https://issuetracker.unity3d.com/issues/android-vulkan-msaa-gets-resolved-into-a-wrong-swap-chain-buffer-when-using-cameratarget-as-resolvetarget
There are artifacts after orientation change.
Test:
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