Fix ferals in hazardous waste sarcophagus #62515
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
Bugfixes "No more ferals trapped in chernobyl"
Purpose of change
Fixes #53591. I know that my complaint of lore is the main point there but I am content with just closing it.
Describe the solution
Seperate monster group
GROUP_VANILLA_NO_FERAL
. Can potentially be used in more than just the hazardous waste sarcophagus. Also normalizedGROUP_VANILLA
to 1000.Describe alternatives you've considered
Testing
Teleported into the hazardous waste sarcophagus: No more ferals.
Teleported into the streets of a city: Theres still ferals and zombies.
Additional context