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NPCs to use ranged weapons against all enemies, and automatic fire against dangerous enemies #40089

Merged
merged 2 commits into from
Jun 17, 2020

Commits on May 3, 2020

  1. Reverts back to OG npc shoot style and fixes typo

    CleverRaven@3648a54
    This changed it, I propose we change it back, which is way more fun. NPC's now just wait until monsters are way too close and beat them with their ranged weapons.
    Testing with old values will make NPC's actually fire on enemies during combat if they have rounds or arrows.
    zachmmeyer authored May 3, 2020
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Commits on May 4, 2020

  1. Update src/npcmove.cpp

    applies suggested solution for middleground in NPC ranged combat
    
    Co-authored-by: Mark Langsdorf <[email protected]>
    zachmmeyer and mlangsdorf authored May 4, 2020
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