Update explosives to use corrrect explosive power, casing mass, and fragment mass. #37710
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Summary
SUMMARY: Balance "Makes explosives use correct values"
Purpose of change
Many explosives had nonsensical (or slightly off) values for their explosive power, casing mass, and fragment mass.
Describe the solution
Go over all the bombs and give them correct values.
Explosive power is grams of tnt equivalent.
Casing mass is the weight of all the items that make up the casing, or a value that matches the items weight if some of it is discarded (pipe bomb).
Fragment mass is the weight of a nail for items that use nails as fragments (0.8g), and higher than that for explosives with no method of causing extra fragmentation.
Describe alternatives you've considered
Wait for consensus on #37705 and leave the values all wacky until then.
Testing
Game loads and items have the correct values.