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Add a methlab basement, new palette for residential basements #28958
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Hiding enter to meth lab behind a bookcase makes sense, of course, but most players won't find it, ever. They have absolutely no clue that there might be something behind that bookcase. I encounterd the same problem when I designed my autodoc basement. You should add some hint - I don't know, maybe some field, or graffiti, or chems lying on the bookcase. |
That's a really big basement - it has two bedrooms, two bathrooms, a large dining room, a hall and several utility rooms. It looks like a completely functional home rather than a basement. |
Initially I thought the screenshots were showcasing the house itself and not the basement. It resembles a surface home/2nd floor quite well. Might want to dial back on the home-like feeling, and more towards an illegal den feeling. |
A rare spawn imitating European styles could make sense unless New England laws prohibit it. However the walls should be made of concrete in that case (bonus points for a red brick house on top!) and this motivation does not line up with the intent of the PR: the chance of a Europhile also being a DIY methhead becomes vanishingly small. |
Updated OP with pictures. |
Is the toxic gas permanent? That'd be a bit weird. Also, I thought the previous basement was fine (albeit too large); it's a bit cliche to always assume it wouldn't look clean. It's a bit strange to assume only rednecks or uneducated folk are somehow masterminds of the meth business. |
I could add back in the previous basement with a low weight. The toxic gas isn't permanent, which does bring about the problem that it might fade before you find it, but is better than a constant cloud. The crates are just to imply that it's unfinished, after discussion on the discord. Accidentally closed this, sorry. That button shouldn't be so close. |
Maybe add a variant that has the same room layout as the Meth Lab but does contain normal rooms, so that the Player might recognise the Basement layout and thinks something like: That is odd normally there is the storage room in this direction instead of those shelves. |
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Updated, and added more pictures to the OP. Added a new variant with a room behind where the bookshelves go, and added a chance for a hazmat zombie to spawn outside the room in the meth variant. |
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Summary
SUMMARY: Content "Adds basement with a hidden methlab"
Purpose of change
The game was previously lacking a methlab basement. This aims to fix it.
Describe the solution
Add a few new itemgroups, a new palette, and a new basement. Two varieties, one with methlab, and one without.
Additional context
I might clean up the
methlab
item group and some itemgroup stuff in a few later PR, and I plan on adding some more residential basements.Pictures: