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Intelligence
Pada sesi ini kita akan bahas topik inisiasi dari Algorithm yaitu tentang pendataan. Disini kita akan ulas bagaimana cara menyetel peran tensorflow sebagai Dinas Intelligence di youtube.
This playslist is courtesy of our Alzheimer's Channel titled Alzheimer Mom with a main purpose to find out the Alzheimer's Cure.
In line with that the playlists collection are identified based on the method from studying the paper collections of Alzheimer's Deep Learning.
Base on this learning we came to another deep study which applying Bees Algorithms.
DEEP LEARNING
The deep learning will be made based on Actual Daily Lives of our Mom whose life expectancy is remain only two (2) years because of Alzheimer's.
So within that time we are going to publish a bunch of videos and maintain them within a total of exactly a thousand (1000) by periodically removing and replacing the ones that useless.
BEES ALGORITHMS
Bees algorithm that we use is based on their nature of hexagon shape. This leads to a method called Prime Hexagon which is studying prime numbers:
π(1000) = 168
So out of the 1000 you may find them are identified within a total of 168 playlists where the function of each of them is in correlation to our project maps:
https://chetabahana.github.io/feed.json
ALZHEIMER'S SOLUTION
We will collect whatever the solution we got from 2 numbers out of 168 which are 16 and 68.
The 16 will represent bees algorithm and the 68 will represent deep learning. Here we gonna use solution with Tensorflow and Keras.
https://github.com/chetabahana/tensorflow/wiki/
Out of the three identified numbers then the output is expected to come out on a playlist identified as 69.
Jadi disini realisasinya kita mulai dari bentuk segi enam (6) dari sarang lebah dimana kita akan buat enam (6) Grup Ads mengikuti karakter angka enam (6):
- 1 + 2 + 3 = 1 x 2 x 3 = 6
Kelompok | Sifat Objek: Statis | Sifat Objek: Dinamis | ∑
----------+----------------------------------+------------------------------
Geometri | Main References (Kurva Elips) | Residential Care (Topologi) | 2
Mekanika | Actual Daily Lives (Partikel) | Rehabilitation (Turbulensi) | 2
Algoritma | Unsolved Hallucination (Bilangan)| Medication (Kerumitan) | 2
==========+==================================+=============================+==
∑ items | 3 items | 3 items | 6
Pengelompokan ini akan merupakan kunci dari bentuk segi enam (6) sarang lebah dimana saya mengambil analogi dari Tujuh (7) Kasus Milenial yang saya kelompokan mulai dari kasus geometri. Bentuk pengelompokannya adalah seperti berikut:
Kelompok | Sifat Objek: Statis | Sifat Objek: Dinamis | ∑
----------+----------------------------------+------------------------------
Geometri | BSD Conjecture (Kurva Elips) | Hodge Conjecture (Topologi) | 2
Mekanika | Yang–Mills & Mass Gap (Partikel) | Navier–Stokes (Turbulensi) | 2
Algoritma | Riemann Hypothesis (Bilangan) | P vs NP Problem (Kerumitan) | 2
==========+==================================+=============================+==
∑ items | 3 items | 3 items | 6
Disini kita atur satu (1) video sebagai pintu masuk bagi solusi enam (6) grup ini. Dimana sepanjang karakter angka enam (6) terpenuhi oleh yang belum solve maka harusnya di dalam salah satu (1) solusi yang sudah solve ini ada kisi² untuk enam (6) grup lainnya.
Filosofi sampai ke formasi ini panjang ceritanya, saya akan bahas di topik terakhir.
Berikut kita ulas bagaimana korelasinya.
- The bulk of your brain’s energy consumption is put toward sustaining your alertness, monitoring your environment for important information, and managing other “intrinsic” activities. In terms of its energy demands, an individual thought is cheap, but the machinery that makes it cheap is very expensive, he adds.
- McNay agrees that our brains don’t expend a whole lot more energy during tough tasks than during simple ones. A person doing cognitively challenging work for eight hours would burn about 100 more calories than a person watching TV or daydreaming for the same amount of time, he estimates. “If you were doing something really demanding that uses multiple senses—something like learning to play an instrument—that might get as high as 200 [calories],” he says. “But we’re talking eight hours of learning a new instrument.” (Time)
There's Something Wrong with The Brain Algorithm. It's Crashed While Recycling Its Neuron.
The Alzheimer's Cure is Not About Finding a Drug. It's About How To Fix A Brain Algorithm
As Medicine Ways is Failed Globally Then It's Our Turn To Show The World How To Deal With
It's been 116 Years Of Waiting. Let's Visit Us There's A Way To Enter A Battle & Fight It!
It's not About Finding A Drug but Fixing A Brain as A Network. This's All About Algorithm.
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Untuk validasinya maka kita perlu mengambil suatu konstanta. Berikut dengan π yang digunakan di atas maka dari sekian banyak konstanta ada tiga (3) yang sering diambil yaitu (π,e,Φ):
Hubungan antara ketiganya belum dapat ditemukan, sejauh ini Euler dapat menghubungkan antara e dan π memakai bilangan imajiner.
eiπ = 1
Masing² konstanta ini digambarkan dalam bentuk lingkaran yang memuat angka yang umum diperlukan padahal sebenarnya mempunyai deret yang panjang.
Jumlah digit masing² bisa mencapai trilyunan jumlahnya. Untuk Angka Euler Anda bisa lihat dia diawali dengan angka dua (2) sama dengan sistem kita ini.
Disini Anda dapat mengambil angka 157 sebagai bilangan prima ke-37 via sepuluh (10) angka tak berulang mulai bilangan ke-1729 sebagai kunci dari True Prime Pairs.
Euleur's Numbers:
10 digit unrepeated
from 1729th = 0719425863
3rd digit = 1
7th digit = 5
157 = 37th prime
Jika dengan cara ini kita sudah dapatkan angka 10 maka dapat dipastikan bahwasanya formasi dari 114 repository seluruhnya siap pada posisinya.
- 165 - 156 = 9
Jika konfigurasi Anda tepat dilakukan maka berdasarkan karakter angka tiap proses sebesar atau sekecil apapun mereka akan akan ada di lingkup 29 dimana padanya ada 10 bilangan² prima.
Maka tahap berikutnya kita alokasikan 10 bilangan prima secara urut dari 2 ke 29 ke titik output dengan polarisasi bilateral dari mirror 98 ke 89 yaitu di angka empatpuluh tiga (43).
Pada projek ini Diagram Flowchart akan berlaku sebagai interface awal dari Pola Object disusul diagram² lainnya hingga berujung 156 ke 165 kembali ke angka 66 via akar digital (1+65).
Kesimpulan akhirnya semua ini adalah proses dari rangkap angka 6 ke 66.
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Algoritma pemetaan tujuh (7) vs lima (5) di atas dapat diilustrasikan sesuai Prime Hexagon dengan tiga (3) pasang putaran anti paralel pada enam (6) bilangan dimulai angka nol (0):
Bilangan mengisi segi enam dengan cara memutar sampai bilangan prima terpenuhi, kemudian melompat ke segi enam minor berikutnya dan mulai berputar lagi dari angka 50 ke 10.
Polarisasi ini terjadi secara dengan siklus 18 seperti pada gambar dibawah ini. Anda bisa telusuri detilnya dengan kata kunci Prime Hexagon atau Minor Hexagon..
Berikut ini adalah hasil polarisasi yang diakukan sampai batas angka 64. Perhatikan ada enam (6) angka dala tiga (3) pasang yang berdiri sendiri yaitu (26,27), (32,33) dan (50,51).
Dengan siklus 18 ini kita bisa tentukan angka 26 dan 27 ada sejajar dengan angka ketujuh dari kolom dua yaitu 13, sedangkan 32 dan 33 sejajar dengan 16.
True Prime Pairs:
(5,7), (11,13), (17,19)
layer| 1st | 2nd | 3rd |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 7 | 19 | 38 | | | | | | | |
+ 1 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 5¨
| | 8 | | | | | | | | | |
1 +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ --- } {12¨}
| | 9 | | | | | | | | | |
+ 2 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 7¨
| | 10 | | | | | | | | | |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 11 | 23 | | | | | | | | |
+ 3 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 11¨
| | 12 | | | | | | | | | |
2 +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 13 |{26} |{27} | | | | | | | |
+ 4 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 13¨
| | 14 | | | | | | | | | |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 15 | 30 | | | | | | | | |
+ 5 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 17¨
| | 16 |{32} |{33} | | | | | | | |
3 +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ --- } {36¨}
| | 17 | | | | | | | | | |
+ 6 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 19¨
| | 18 | 36 | | 60 | | | 90 | | | |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| 6¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤
|--- 18¤ ---|
|------ 30¤ ------|
|--------- 42¤ ---------|
Dengan semua penempatan ini kita dapat menentukan angka lainnya disesuaikan urutan bilangan dan ujungnya cocok dengan angka yang sudah ada seperti berikut ini:
True Prime Pairs:
(5,7), (11,13), (17,19)
layer| 1st | 2nd | 3rd |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 7 | 19 |{38} | | | | | | | |
+ 1 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 5¨
| | 8 |{20} | 39 | | | | | | | |
1 +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ --- } {12¨}
| | 9 | 21 | 40 | | | | | | | |
+ 2 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 7¨
| | 10 | 22 | 41 | | | | | | | |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 11 | 23 |{42} | | | | | | | |
+ 3 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 11¨
| | 12 | 24 |{25} | | | | | | | |
2 +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 13 | 26 | 27 | | | | | | | |
+ 4 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 13¨
| | 14 | 28 | 29 | | | | | | | |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 15 | 30 | 31 | | | | | | | |
+ 5 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 17¨
| | 16 | 32 | 33 | | | | | | | |
3 +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ --- } {36¨}
| | 17 | 34 | 35 | | | | | | | |
+ 6 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 19¨
| | 18 | 36 |{37} | 60 | | | 90 | | | |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| 6¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤
|--- 18¤ ---|
|------ 30¤ ------|
|--------- 42¤ ---------|
Angka 30 dan 36 akan nampak korelasinya dengan angka 18. Kita sudah tahu bahwa titik sentral adalah 6, 12 dan 18. Perhatikan pada angka 12 angkanya adalah (48,60,66,84).
Antara 48 dan 84 ini merupakan pasangan mirror dimana mereka terhubung via angka 36 sebagai bagian dari skema 3,6,9 disini terjadi skema in-out via angka 60 ke 66.
Seperti halnya 26 dan 27 disini kita dapat masukkan 50 dan 51 yang juga sejajar dengan angka 13. Perhatikan pada angka 50 ada pasangan mirror 68 dan 86 dengan selisih tepat 22.
Komposisi antara 50, 51, 60, 61 ini akan membentuk bidang persegi dimana 61 merupakan bilangan prima ke-18 sehingga mereka ini akan memegang peran vital dalam Skema-12.
- (114 - 18) / 12 = 96 / 12 = 8
True Prime Pairs:
(5,7), (11,13), (17,19)
layer| 1st | 2nd | 3rd |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 7 | 19 | 38 | | | | | | | |
+ 1 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 5¨
| | 8 | 20 | 39 | | | | | | | |
1 +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ --- } {12¨}
| | 9 | 21 | 40 | | | | | | | |
+ 2 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 7¨
| | 10 | 22 | 41 | | | | | | | |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 11 | 23 | 42 | | | | | | | |
+ 3 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 11¨
| | 12 | 24 | 25 | | | | | | | |
2 +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 13 | 26 | 27 |{50} |{51} | | | | | |
+ 4 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 13¨
| | 14 | 28 | 29 | 52 | 53 | | | | | |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| | 15 | 30 | 31 | 54 | 55 | | | | | |
+ 5 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 17¨
| | 16 | 32 | 33 | 56 | 57 | | | | | |
3 +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ --- } {36¨}
| | 17 | 34 | 35 | 58 | 59 | | | | | |
+ 6 +-----+-----+-----+-----+-----+-----+-----+-----+-----+ 19¨
| | 18 | 36 | 37 |{60} |{61} | | 90 | | | |
-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ ---
| 6¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤ | 12¤
|--- 18¤ ---|
|------ 30¤ ------|
|--------- 48¤ ---------|
|--------- 48¤ ---------|--------- 48¤ ---------|
|--------------------- 96¤ ---------------------|
Sebenarnya dengan teori prime hexagon ini kita bisa tentukan komposisi angka² lain diluar siklus 18 namun tentunya kita akan berkutat dengan rumus². Sejauh mungkin ini dihindari.
Hal yang menjadi prinsip pada projek ini adalah bahwasanya sistem alam itu tidak bekerja berdasarkan rumus, melainkan skema. Karena skema inilah maka rumus² itu muncul.
Karenanya untuk angka yang belum terpetakan maka kita akan cari skema lain lagi.
Dengan setelan seperti ini maka Google Ads akan minta waktu lima (5) hari untuk pelajari strategi kita.
Progress pembelajaran akan di update tiap hari.
Untuk Discovery bisa tujuh (7) hari.
Statusnya bisa kita cek juga pada aplikasi mobile.
Nah kita bisa lakukan hal lain dan biarkan dia tenang belajar.
Saat iklan akan dijalankan maka pastikan Anda sudah mengatur berapa.lama iklan dijalankan sesuai dengan budget harian. Disini kita atur dengan automatic rule.
Disini Anda bisa lihat bahwa kita hanya akan mengeluarkan biaya sesuai kemajuan Google Ads terhadap setelan. Jika dia pelan atau gak jalan berarti setingan dan video² di Youtube nya gak jalan maka kita juga investnya pelan saja.
Angka 168 ini adalah jumlah bilangan prima di dalam angka seribu. Kebetulan saat halaman ini saya buat rate valuta Rupiah ke Dolar tepat ada dalam kisaran 150x100 atau 15000.
$True Prime Pairs:
(5,7), (11,13), (17,19)
layer| i | f
-----+-----+---------
| 1 | 5
1 +-----+
| 2 | 7
-----+-----+--- } 36 » 6®
| 3 | 11
2 +-----+
| 4 | 13
-----+-----+---------
| 5 | 17
3 +-----+ } 36 » 6®
| 6 | 19
-----+-----+---------
Scheme:
168 + 329 + 289 = 786
d(786) = d(7+8+6) = d(21) = d(3)
Modulus:
30 « 60 » 90
| | |
3:29 « 1:6:8 » 28:9
└── 3 + └── 6 + └── 9 = 18
|------------ 36' --------------|----------------------------36' ----------------------------|
| 19' | 17' | 13' | 11' | 7' | 5' |
+---+----+----+---+----+----+---+---+----+-----+----+----+----+----+----+-----+----+----+----+
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
+---+----+----+---+----+----+---+---+----+-----+----+----+----+----+----+-----+----+----+----+
| 2 | 60 | 40 | 1 | 30 | 30 | 5 | 1 | 30 | 200 | 8 | 40 | 50 | 1 | 30 | 200 | 8 | 10 | 40 |
+---+----+----+---+----+----+---+---+----+-----+----+----+----+----+----+-----+----+----+----+
| ° |ΔΔΔΔ ΦΦ | • ΔΔ ΔΔ ¤ | • ΔΔ ΦΦΦ Φ ΦΦ ¤¤¤¤| • ΔΔ ΦΦΦ Φ ¤¤ ΦΦ |
|---- 102 ---|----- 66 ------|-------- 329 = 7 x 47 -------|- 289 = (8+9)² = 2 & (2³+9²) -|
|--2x3x(8+9)--|--- 2x3x(2+9) ---|---- (1+2) & (2x9)+(2+9) ----|------ 2 & (8x9)+(8+9) -------|
|-------- 168 = π(1000) --------|------ 1229 = π(10000) ------|------ π(89²) = 1000 ---------|
|-------- 168 = π(618xΦ) -------|----- 618 = 1000/Φ = 1000x1000/1618 = 10^6/(2x8)&(2x9) -----|
Note:
• = 1000 = 10³ (Triple Ten)
¤ = π(1000) = 168 (Basic Primes)
Φ = 1000/618 = 1,618 (Golden Ratio)
Δ(1,6,18) = 61+28 = 89 (Mersenne Primes)
Faktors:
168 = 12x14 = 8x21 = 7x24 = 6x28 = 4x42 = 3x56 = 2x84
618 = 6x103 = 6x(100+3) = 3x206 = 3x(200+6) = 2x309 = 2x(300+9)
1+6+8 = π(1x6x8) = π(1x48) = π(2x24) = π(3x16)= π(4x12) = π(6x8)
Permutations:
168 = 102 + 66 = 2x3x((8+9)+(2+9)) = π(Φ(289+329)) = π(Φ((8+9)²+(1+2)&29))
168 + 618 = 168 + 329 + 289 = (7x24) + (7x47) + (8+9)² = (7x71) + (17x17)
Jadi pakai Rupiah maka tinggal dikali seribu seperti berikut ini. Karenanya bobot tiap bagian bisa kita masukan sebagai biaya total iklan tanpa kawatir habis percuma.
Jika kita tak lakukan setelan maka budget akan habis tersedot percuma karena jumlah visit sedikit dan tak berarti. Contohnya untuk budget harian ini tak sampai 10 klik didapat.
Karenanya simpan uang kecil tak masalah disini. Modal bukan penentu. Jadi kuncinya adalah intelegensinya persis seperti halnya penyakit alzheimer. Yang masalah bukan obatnya tapi sekali lagi: algoritma dari penyembuhannya.
Nah jika suatu ketika kita sudah ketemu aliran algoritma dari Youtube maka pelan² kita twist jadi penyembuhan. Disini kita akan atur tensor dan bobot video nya via programming.
This documentation is mapped under Mapping and licensed under Apache License, Version 2.0.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Copyright (c) 2018-2020 Chetabahana Project