Handle vec3 colors correctly in custom shaders #9964
Merged
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Don't merge this until #9960 is merged first.
This continues the saga of #9955 and #9957, looks like I missed a spot in
CustomShaderPipelineStage
-- looks like I wasn't usingModelExperimentalUtility.getAttributeInfo
which computes the correct GLSL type ofvec4
in this case.@lilleyse could you review?
Use this local Sandcastle -- last item in the dropdown. I updated the shader to use
fsInput.attributes.color_0
, now it doesn't crash like in previous branches.