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Don't hardcode WGS84 in shaders #8684

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merged 4 commits into from
Mar 18, 2020
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lilleyse
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@lilleyse lilleyse commented Mar 16, 2020

Fixes #8683
Fixes #7124

The first bug is related to the depth plane being too large because czm_ellipsoidInverseRadii was hardcoded to WGS84. Sandcastle.

The second bug is related to ground atmosphere also hardcoding WGS84 but in a different way. For best results you should still tweaks the near and far fade distance to more closely match the ellipsoid. Sandcastle.

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Thanks for the pull request @lilleyse!

  • ✔️ Signed CLA found.

Reviewers, don't forget to make sure that:

  • Cesium Viewer works.
  • Works in 2D/CV.
  • Works (or fails gracefully) in IE11.

@lilleyse lilleyse force-pushed the ellipsoid-radii-non-wgs84 branch from 67417e4 to ba865ea Compare March 16, 2020 19:48
@lilleyse lilleyse requested a review from OmarShehata March 16, 2020 19:51
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Thanks @lilleyse , can confirm this fixes the two issues. Code and tests all look good to me.

@OmarShehata OmarShehata merged commit 6b2d445 into master Mar 18, 2020
@OmarShehata OmarShehata deleted the ellipsoid-radii-non-wgs84 branch March 18, 2020 18:24
@lilleyse lilleyse mentioned this pull request Mar 26, 2020
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