Implement per-light Specular property in DirectionalLight3D #1519
runner.yml
on: push
📊 Static checks
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Code style, file formatting, and docs
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Matrix: 🐧 Linux / build-linux
🍏 iOS
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Template (target=template_release)
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Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
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Build and test Godot CPP
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Annotations
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🐧 Linux / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/AnimationNodeExtension.cs#L159
'AnimationNodeExtension.MethodName._Process' hides inherited member 'AnimationNode.MethodName._Process'. Use the new keyword if hiding was intended. [/home/runner/work/godot/godot/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj]
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🐧 Linux / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/AnimationNodeExtension.cs#L159
'AnimationNodeExtension.MethodName._Process' hides inherited member 'AnimationNode.MethodName._Process'. Use the new keyword if hiding was intended. [/home/runner/work/godot/godot/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj]
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android-editor
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android-template-arm32
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android-template-arm64
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godot-api-dump
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ios-template
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linux-editor-mono
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macos-template
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web-nothreads-template
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web-template
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windows-editor
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windows-template
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