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Implement per-light Specular property in DirectionalLight3D #1519

Implement per-light Specular property in DirectionalLight3D

Implement per-light Specular property in DirectionalLight3D #1519

Triggered via push December 16, 2024 18:18
Status Success
Total duration 1h 28m 6s
Artifacts 14

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
20s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
15m 57s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 1s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/AnimationNodeExtension.cs#L159
'AnimationNodeExtension.MethodName._Process' hides inherited member 'AnimationNode.MethodName._Process'. Use the new keyword if hiding was intended. [/home/runner/work/godot/godot/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj]
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/AnimationNodeExtension.cs#L159
'AnimationNodeExtension.MethodName._Process' hides inherited member 'AnimationNode.MethodName._Process'. Use the new keyword if hiding was intended. [/home/runner/work/godot/godot/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj]

Artifacts

Produced during runtime
Name Size
android-editor
237 MB
android-template-arm32
74.3 MB
android-template-arm64
67.7 MB
godot-api-dump
425 KB
ios-template
41.9 MB
linux-editor-mono
78.6 MB
linux-template-minimal
17.7 MB
linux-template-mono
33.1 MB
macos-editor
107 MB
macos-template
49.2 MB
web-nothreads-template
16.8 MB
web-template
16.7 MB
windows-editor
67.5 MB
windows-template
32.9 MB