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Use lower shadow normal bias for distant directional shadow splits #1508

Use lower shadow normal bias for distant directional shadow splits

Use lower shadow normal bias for distant directional shadow splits #1508

Triggered via push December 13, 2024 15:20
Status Success
Total duration 1h 1m 42s
Artifacts 14

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 13s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
10m 14s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 6s
🪲 Godot CPP / Build and test Godot CPP
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Artifacts

Produced during runtime
Name Size
android-editor
237 MB
android-template-arm32
74.3 MB
android-template-arm64
67.6 MB
godot-api-dump
424 KB
ios-template
41.9 MB
linux-editor-mono
78.5 MB
linux-template-minimal
17.7 MB
linux-template-mono
33.1 MB
macos-editor
107 MB
macos-template
49.2 MB
web-nothreads-template
16.8 MB
web-template
16.7 MB
windows-editor
67.4 MB
windows-template
32.9 MB