Music packages have not changed since v2.4.44.0, no need to re-download.
New Features:
- New Item: Tinted Glass, a blue-coloured version of glass which blocks absolutely everything, including lasers.
- Added 2 new Barrier Hole variants: the Medium Hole can fit cubes, and the Slot Hole fits a light bridge through. The package has been renamed from "glass_hole", make sure to remove that file.
- Glass/Grating now has a Start Reversed option, which shifts them to the inner pair of tiles.
- Added a few new Clean entry corridor variants, based on the Overgrown layouts.
Enhancements:
- #4308: Enlarge P1/1950s Small Glass Hole slightly to allow pellets through.
- Add editor model for Absolute Fizzlers.
- Laser Emitters now always use a static light, instead of it being toggle-able. This had the potential to quickly hit VRAD limits and generally fail to function.
- Added ability to specify travel direction and stair direction for Clean SP elevators.
- The light "temperature" can now be customised for Clean SP corridors.
- #2811: Added "Auto Drop" to Track Platforms, giving them the player detection trigger like Piston Platforms.
Bugfixes:
- Fix neurotoxin timer not compiling in P1 style.
- Fix weird geometry in clean fizzler editor models.
- Fix laser emitters not starting disabled properly.
- #1571: Tweak coop exit stair position, add end-cap model.
- #4406: Fix centred Overgrown laser catcher not triggering outputs.
- #4403: Fix missing palette icon for voxel logic gates.
- Fix an issue where Clean and Overgrown cube droppers could be tricked into dropping two cubes, if a spawning cube is pushed against the iris.
- #3289: Redo custom fizzler textures to fix bad tinting.
- #2966: Sendificators will fizzle cubes if transported past the exit door fizzler, as well as other "out of bounds" locations.
- #1609: Sendificators are now blocked by Closed Solid Fields.
- #4415: Add additional clips underneath stair items to fix issues with items falling inside.
- #4417: Fix it being possible to portal on extended Old Aperture stairs.
- #2779: Add proper hold-logic and clips to P1 vertical Exit Door.
- #4290, #3242, #4393: Remake restart-on-exit logic to be more consistent across styles.
- Fix "advanced" P1 Indicator Timer Panels not functioning.
- Fix extraneous world brush being placed when Standing Fizzlers are used.
- Fix incorrect bevelling on non-block Overgrown Stairs.
- Fix Overgrown/Clean Track Platforms moving when built to be 1 block long.