Skip to content

Version 4.45.0

Latest
Compare
Choose a tag to compare
@TeamSpen210 TeamSpen210 released this 28 May 04:28

Music packages have not changed since v2.4.44.0, no need to re-download.

New Features:

  • New Item: Tinted Glass, a blue-coloured version of glass which blocks absolutely everything, including lasers.
  • Added 2 new Barrier Hole variants: the Medium Hole can fit cubes, and the Slot Hole fits a light bridge through. The package has been renamed from "glass_hole", make sure to remove that file.
  • Glass/Grating now has a Start Reversed option, which shifts them to the inner pair of tiles.
  • Added a few new Clean entry corridor variants, based on the Overgrown layouts.

Enhancements:

  • #4308: Enlarge P1/1950s Small Glass Hole slightly to allow pellets through.
  • Add editor model for Absolute Fizzlers.
  • Laser Emitters now always use a static light, instead of it being toggle-able. This had the potential to quickly hit VRAD limits and generally fail to function.
  • Added ability to specify travel direction and stair direction for Clean SP elevators.
  • The light "temperature" can now be customised for Clean SP corridors.
  • #2811: Added "Auto Drop" to Track Platforms, giving them the player detection trigger like Piston Platforms.

Bugfixes:

  • Fix neurotoxin timer not compiling in P1 style.
  • Fix weird geometry in clean fizzler editor models.
  • Fix laser emitters not starting disabled properly.
  • #1571: Tweak coop exit stair position, add end-cap model.
  • #4406: Fix centred Overgrown laser catcher not triggering outputs.
  • #4403: Fix missing palette icon for voxel logic gates.
  • Fix an issue where Clean and Overgrown cube droppers could be tricked into dropping two cubes, if a spawning cube is pushed against the iris.
  • #3289: Redo custom fizzler textures to fix bad tinting.
  • #2966: Sendificators will fizzle cubes if transported past the exit door fizzler, as well as other "out of bounds" locations.
  • #1609: Sendificators are now blocked by Closed Solid Fields.
  • #4415: Add additional clips underneath stair items to fix issues with items falling inside.
  • #4417: Fix it being possible to portal on extended Old Aperture stairs.
  • #2779: Add proper hold-logic and clips to P1 vertical Exit Door.
  • #4290, #3242, #4393: Remake restart-on-exit logic to be more consistent across styles.
  • Fix "advanced" P1 Indicator Timer Panels not functioning.
  • Fix extraneous world brush being placed when Standing Fizzlers are used.
  • Fix incorrect bevelling on non-block Overgrown Stairs.
  • Fix Overgrown/Clean Track Platforms moving when built to be 1 block long.