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Specially handle OOB Sendification #2966

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TeamSpen210 opened this issue Apr 10, 2019 · 1 comment
Closed

Specially handle OOB Sendification #2966

TeamSpen210 opened this issue Apr 10, 2019 · 1 comment
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Bug Something isn't working correctly Done in next release This has been addressed in the next release Enhancement Improvement or tweak to the mod Portal 1 Issue only applies to Portal 1 style.

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@TeamSpen210
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Sendificators should have some special behaviour when dealing with out-of-bounds locations (exit corridors, obs rooms). Add a new SendificatorOOB result, which is given an AABB for the room and a bool indicating if it's a fizzler. These will be collected and passed into the Sendtor VScript.

When tracing, it checks if any laser segments intersect these bboxes - if so the trace stops, and a delayed Dissolve input is fired at the cube to fizzle it after it teleports. If the box is marked as a fizzler, it instead just stops the trace short inside the fizzler to dissolve it there.

@TeamSpen210 TeamSpen210 added the Enhancement Improvement or tweak to the mod label Apr 10, 2019
@TeamSpen210
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This will fix a bug where sendtors can teleport into P1 Obs rooms (perhaps others).

@TeamSpen210 TeamSpen210 added Bug Something isn't working correctly Portal 1 Issue only applies to Portal 1 style. labels Apr 10, 2019
@TeamSpen210 TeamSpen210 added the Done in next release This has been addressed in the next release label Mar 18, 2024
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Labels
Bug Something isn't working correctly Done in next release This has been addressed in the next release Enhancement Improvement or tweak to the mod Portal 1 Issue only applies to Portal 1 style.
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