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Version 4.34.0 #2938
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Version 4.34.0 #2938
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- Use instance with the original soundscript for the random music - For fixed tracks, use our channel system instead of the soundscript - The bounce gel music corresponds to a specific track.
This eliminates bugs when on walls and ceilings.
The only Adhesion Gel which could be added to the BEE2 is Desolation's, which is green.
This needs them for the exit door.
- It's actually using the 50s one.
- They need to be generate before connections.
- Add static piston variant - Use connections logic - Use templates
Yay! Fixed! |
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Remove duplicate Antline Router Strip item.
Make I'm Different turret defeat music work properly.
Portalgun On/Off player-only buttons now are an actual button, making them work better in some situations.
If Portalgun On/Off buttons are present, switch exits to use Absolute Fizzlers.
Add "Refresh Time" config for HEP emitters.
Add "Block Stair" config, allowing static stairs to be either panels or blocks.
Tweak heights of P1 Stair platforms.
Delay Shutdown of Targeting Line on Reflective Cubes #2397: Delay turning off of Reflection Cube targeting laser.
Fix Coop Exit Trigger not working in Clean or Original Clean #2880: Coop Exit Doors not working.
Fix Retractable Floor Button has visible nodraw #2897: Visible Nodraw on Retractable Floor Buttons.
Fix Rexaura cube deflectors having problems/changed dynamics after pr27 #2425: Cube Deflector not working in Clean.
Fix Catwalk in 1970's causes level build error #2907: Old Aperture Catwalks not compiling.
Fix PeTI / Robot Room Music isn't playing in-game BEE2.4#1073: PeTI/Robot Room music not working properly.