Custom scripts for Persona 4 Golden that replace the square button function with a fully featured trainer
Go to this repository for the PC version or this one for PS2.
- Call Menu: Using IDs, call a Field, Dungeon Floor, Battle, Event, Cutscene, BGM/SFX Track, Dungeon or Facility to load
- Player Menu: Change date/time, Social Link ranks, give yen/items, manage party members
- Flags: Toggle individual bitflags or entire ranges of them More features will continue to be added as game functions are discovered.
- MobileCalendar (view the calendar from anywhere!)
- QuickTravelPlus (extended quicktravel options in Yasogami High and around the town of Inaba)
- VRGameOverSkip (skips velvet room scene after game over) by TekkaGB (see mod release)
- DungeonOptions (fast travel to any dungeon floor after deadline, heal, use goho-ms, organize party, and more) by TekkaGB (see mod release)
- SaveAnywhere by Tupelov (see mod release)
- FindAFriend by AnimatedSwine37 (see mod release)
- ConsistentReaper by TekkaGB (see mod release)
- Scooter Ride Count (adds a count that shows how many times you need to ride your scooter) rudiger__gb
- Dungeon Text Fixes by rudiger__gb (see mod release)
- Remove Events by AnimatedSwine37 (see mod release)
- Save Everyday by AnimatedSwine37 (see mod release)
- Download AutoPlugin2.vpk and transfer it to your Vita.
- Install the
.VPK
with Vitashell and launch the newly created bubble on your home screen. - Use AutoPlugin2 to install the plugins 0syscall6, nonpdrm (v1.4 by lman), and rePatch (v3.0). Remove ref00d if you already have it installed.
- Download lipsum's mod support eboot for your region of the game and tranfer it to
ux0:/rePatch/PCSE00120
on your Vita. Create the path if it doesn't already exist.
- Download Vita3K and run it. Follow the instructions to download install the Vita and PSP firmware files, then install P4G via a PKG file.
- During setup, it should have let you pick a folder to install the PSVita filesystem to (by default, it's in
%appdata%
). Navigate to theux0\app\PCSE00120
folder and replace theeboot.bin
with lipsum's mod support eboot.
- Install the latest version of Aemulus Package Manager for P4G Vita support.
- Install this mod by dragging the latest release of the mod into Aemulus or using the one click install on the Gamebanana page.
- Build your Aemulus loadout with this mod enabled. For Vita, the generated
mod.cpk
goes inux0:/rePatch/PCSE00120/data
. For Vita3K, this goes inux0\app\PCSE00120\data
. - Play the game and enjoy!
You don't have to follow this section if you're merely installing the mod. This is for developers who want to make changes to the mod.
- Download the latest build of TGE's AtlusScriptCompiler (source), which is used to compile the .flow and .msg scripts in this repository and recompile them into .bf format.
- Download TGE's PAKTools which is used to unpack
.BIN
/.PAK
files. - Edit the
build.bat
file with the paths to your AtlusScriptCompiler and PAKTool exe files. Name your edited copybuild_local.bat
. - Place
init_free.bin
from your unpacked copy of the game into the build/input folder. - Run
build_local.bat
.
Now in your build/output folder you will have the entire compiled mod. You can copy this directly into an Aemulus package and then build your mods with Aemulus. If you'd like you can also just change the output path in your build_local.bat
directly to your Aemulus package's folder so everything is immediately ready to build in Aemulus after you run build_local.bat
.