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Dev #76

Merged
merged 18 commits into from
Jul 2, 2023
Merged

Dev #76

merged 18 commits into from
Jul 2, 2023

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Absulit
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@Absulit Absulit commented Jul 2, 2023

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Absulit added 18 commits June 2, 2023 18:46
- just keeping the original as reference compared with the second one, if I fix the dithering order then I will remove the original
- and the demo changed completely to a more interesting one
- Regarding the new render pass workgroup parameters
- bindingIndex has to increase because if not `addBindingTexture` can only add one, so this allows for multiple calls to `addBindingTexture`
- button to download image as png
- If the console is open it detect different dimensions, but if we first assign the fit window method it works
- We remember fitWindow value and re assign it after we exit fullscreen
- with better workgroups
- Depending on the data type, not all fields in a struct are 4 bytes, a vec2 has 16 bytes because all vectors occupy 16 no matter what, so because of this, now the user has to be conscious about explicitly say the size of the struct.
- This is static, unless I later decide to make it with a dynamic struct, it must remain the same
- it was never wrong 😄
- the thing is the error is the parameters sent into addStorage, so I have to be careful there
- The code is correct and you can count the basic elements of each struct, meaning f32, i32, u32, etc.
@Absulit Absulit merged commit 2fcae38 into master Jul 2, 2023
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