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Rendering problem #14
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What exactly do you mean by the rendering screen being turned back on when resetting? I've seen the GLFW missing error when trying to use on-screen rendering on its own (the fix is to run As a note, in my experience, on Ubuntu, the |
Thanks, "rendering screen being turned back on when resetting" means that the mujoco_py (rendering process) is turned off every episode (whenever env.reset () is executed). |
Right, this is intentional behavior. We destroy the renderer and create a new one on every environment reset. |
If the renderer is turned off and on for every episode, it is difficult to do anything else. |
I don't know what you mean by "it is difficult to do anything else" but you can try modifying the behavior here to avoid destroying the viewer on every reset and see if that is suitable for your use case. |
…randomization+returnimg Cleanup+objectplacement+objectrandomization+returnimg
added cube and sphere to the robosuite assets and modified ig bridge …
Hi,
Thank you for providing this benchmarking framework.
I have a couple of inconveniences with using this framework.
First, when rendering via "env.render ()", the rendering screen is turned back on whenever the environment is reset. Is there a solution for this?
Second, a GLFW missing error occurs if the "has_offscreen_render" option is set to true when the "has_render" option is false. If both options are true, the rendering screen will blink.
Thank you.
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