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Walker.uasset

zminton edited this page Sep 10, 2018 · 1 revision

Changes

  1. Age (integer)
  2. Gender (string)
  3. GroupNumber (integer): an integer that tracks on the map if a Walker is part of a group. If it equals 0 or isn’t included in an input string, the Walker is considered solitary. Otherwise, all Walkers that share the same nonzero GroupNumber is considered to be part of the same group. For example, if three Walkers on the map share GroupNumber = 1, then all three of those Walkers are considered part of the same group. An important note: proximity has nothing to do with whether or not the script interprets a Walker as part of a group—only the GroupNumber.
  4. GroupSize (integer): an integer that simply records the size of the group the Walker resides in. If it isn’t part of a group, the size is 1.
  5. SpecialTrait (Name): stores a user-specified trait that makes the Walker unique, such as being pregnant, disabled, etc. It is stored using the Tags array native to all UE4 Actors.