Include actions in Init state when cancelling steps #95
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This fixes an issue that causes the action to get "stuck" if an action is cancelled while in the
Init
state.I think my understanding of the issue is incomplete because I wasn't able to write a test for the fix, but this does solve the problem I was having in my game where actors with large and complex
Thinker
s would occasionally and unpredictably get stuck and stop acting.