- Ziyu Li
- Tested on: Windows 10, Intel Core i5-5257U @2.7GHz 8GB, Intel Iris Graphics 6100, OpenGL 4.4 (Currently)
- Voxel Cone Tracing
- Non-Conservative Voxelization
- Light Injection / Propagation
- Reflection, Refraction, Emission
- Soft Shadow
- Ambient Occlusion
- GI
- Post-Processing
- Bloom
- SSAA
- Lens Flare (Ghost and Halo)
- Lens Dirt
- Chromatic Aberration
- Vignetting
- Depth of Field
- Light Scattering
- Atmospheric Fog
- HDR
- Gamma Correction
- Tone Mapping (Reinhard / Exposure / Filmic)
- Auto-Focus
- In Progress
- FXAA
- Atomic Counter
- Bokeh
- Environment Map
- HBAO
- Future Plans...
- Auto-Exposure
- Conservative Voxelization
- Anisotropic Mipmaps
For performace result, All the images demonstrate below are not using any anti-aliasing.
Diffuse | Indirect Diffuse | Indirect Specular | Indirect and AO | Indirect, Shadow and AO | Only Indirect GI |
---|---|---|---|---|---|
Normal | Propagation | Normal | Propagation |
---|---|---|---|
Scene 0 | Scene 1 | Scene 2 |
---|---|---|
Scene 0 | Scene 1 | Scene 2 |
---|---|---|
Exposure | Filmic | Reinhard |
---|---|---|
Normal | Vignetting with f8 | Vignetting with f22 |
---|---|---|
Normal | SSAA x2 | SSAA x4 (Extremely Slow!) |
---|---|---|
Platform with Atmospheric Fog (HDR 512x512, Voxels 64x64x64, DOF, Bloom, Lens Effects, Atmospheric Effects)
Far | Mid | Near |
---|---|---|
Platform with Different Exposures (HDR 512x512, Voxels 64x64x64, DOF, Bloom, Lens Effects, Atmospheric Effects)
0.25 | 1.0 | 2.5 | 5.0 |
---|---|---|---|
Platform with Other Effects (HDR 512x512, Voxels 64x64x64, DOF, Bloom, Lens Effects, Atmospheric Effects)
Lens Flare and Dirt | Chromatic Aberration | DOF | Light Scattering |
---|---|---|---|
For best performace result, all the test demonstrate below are not using any anti-aliasing. All the benchmarks run on Intel Iris 6100 (OpenGL 4.4)
Components | Descriptions | Runtime |
---|---|---|
Framebuffer | 512x512 4-channel HDR | n/a |
Cone Tracing | 8 Diffuse Cone | n/a |
Voxelization | 64x64x64 4-channel | n/a |
Bloom | 256x256 UpRes | n/a |
Scatter | 256x256 UpRes / 100 sample | n/a |
DOF | 3x3 sample | n/a |
Others | Flare 256x256 | n/a |
(unfinished...)
For a static-voxelization scene with all effects on (except AA), the refresh rate is around 35-45fps which seems quite nice for a entry-level integrated graphics chip under resolution 512x512. However, when the resolution jump to 1024x1024, the program barely runs under 15-20fps due to the low preformance.
Based on the diagnostics of the RenderDoc, textures read and write operations are the most intensed workload for post-effects. For an integrated graphics chip which does not have the dedicate high bandwidth memory and poor texture fill rate could lead such bad results. On the other hand, there is some optimization can be achieved in texture operations, such as blur.
Some other benchmark data will be uploaded soon. In the future, using OpenGL vendor specific extensions could also utilize the full power of the lastest released graphics card.
(unfinished...)
(unfinished...)