iOS | Mac | Linux | Win32 | Android | Tizen | |
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v3 |
cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Tizen, Windows Phone and Store Apps, OS X, Windows, Linux and Web platforms.
Cocos2d-x Framework Architecture:
cocos2d-x is:
- Fast
- Free
- Easy to use
- Community supported
-
Clone the repo from GitHub.
$ git clone https://github.com/cocos2d/cocos2d-x.git
-
After cloning the repo, please execute
download-deps.py
to download and install dependencies.$ cd cocos2d-x cocos2d-x $ python download-deps.py
-
After running
download-deps.py
.cocos2d-x $ git submodule update --init
- Download the code from cocos2d download site
- Run
setup.py
- Run the
cocos
script
Example:
$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame
You can also create a JS project or Lua project with -l js
or -l lua
.
$ cocos run -p android -j 4
$ cocos run -p ios
$ cocos run -p mac
There are two ways to build and run Tizen project:
- use cocos console(can not work on 32-bit Windows currently)
cocos run -p tizen
- use Tizen IDE, can refer to this doc for detail usage
If you never run cocos2d-x on Linux, you need to install all dependencies by the script in cocos2d/build/install-deps-linux.sh
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
Then
$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux
Run
$ bin/MyGame
$ cocos run -p win32
$ cocos new MyGame -p com.your_company.mygame -l cpp -d projects
-
Visual Studio 2013 Update 4 or later is required for Windows 8.1 Universal Apps
-
Visual Studio 2015 (Release version) and Windows 10.0 (Release version) are required for Windows 10.0 Universal Windows Platform (UWP) Apps. RC versions of Visual Studio and Windows 10 are no longer supported.
Starting with Cocos2d-x v3.3, you can create Windows 8.1 Universal Apps (Windows Store and Windows Phone 8.1). Starting with Cocos2d-x v3.8 you can create Windows 10.0 UWP Apps (Windows Store and Windows Phone 10.0). Starting with Cocos2d-x v3.6 there will no longer be support for Windows Phone 8.0.
See more info on how to install and create games on Windows RT (Windows and Windows Phone 8.1) at http://msopentech.github.io/cocos2d-x/
Only JS project can be published to web platforms, so you will need to create a JS project first:
$ cocos new -l js WebGame
Then you can run your game in a web browser:
$ cocos run -p web
Or you can publish your game to publish/html5/
folder:
$ cocos run -p web -m release [--advanced]
- All Docs in a single place!
- Online API Reference Note that Cocos2d-x, Cocos2d-JS and Cocos Creator have different API set
- Programmers Guide
- Latest Release Note
- Changelog
- Scene management (workflow)
- Transitions between scenes
- Sprites and Sprite Sheets
- Effects: Lens, Ripple, Waves, Liquid, etc.
- Actions (behaviours):
- Transformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
- Composable actions: Sequence, Spawn, Repeat, Reverse
- Ease Actions: Exp, Sin, Cubic, Elastic, etc.
- Misc actions: CallFunc, OrbitCamera, Follow, Tween
- Basic menus and buttons
- Integrated with physics engines: Box2d and Chipmunk
- Particle system
- Skeleton Animations: Spine and Armature support
- Fonts:
- Fast font rendering using Fixed and Variable width fonts
- Support for .ttf fonts
- Tile Map support: Orthogonal, Isometric and Hexagonal
- Parallax scrolling
- Motion Streak
- Render To Texture
- Touch/Accelerometer on mobile devices
- Touch/Mouse/Keyboard on desktop
- Sound Engine support (CocosDenshion library) based on OpenAL
- Integrated Slow motion/Fast forward
- Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
- Resolution Independent
- Language: C++, with Lua and JavaScript bindings
- Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
- OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based
- Mac OS X 10.7+, Xcode 7+
- or Ubuntu 12.10+, CMake 2.6+
- or Windows 7+, VS 2013+
- Python 2.7.5
- NDK r11+ is required to build Android games
- Android Studio 2.3+ to build Android games
- Tizen SDK 2.3+ is required to build Tizen games
- Windows Phone/Store 10.0 VS 2015
- JRE or JDK 1.6+ is required for web publishing
- iOS 7.0+ for iPhone / iPad games
- Android 2.3.3+ for Android games
- Tizen 2.3+ or 2.4+ for Tizen games
- Windows 10.0 for Windows Phone/Store 10.0 games
- OS X v10.9+ for Mac games
- Windows 7+ for Win games
- Modern browsers and IE 9+ for web games
Select the test you want from Xcode Scheme chooser.
- Cocos Console
// Enter cpp test folder
cd tests/cpp-tests
// Or enter js test folder
cd tests/js-tests
// Or enter lua test folder
cd tests/lua-tests
// Compile or run test case
cocos compile -p ios|mac|android|win32|win8_1|metro|web -m debug|release
cocos run -p ios|mac|android|win32|win8_1|metro|web -m debug|release
- For OS X / iOS
$ cd cocos2d-x/build
$ open cocos2d_tests.xcodeproj
- For Linux
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make
Run Samples
$ bin/cpp-empty-test/cpp-empty-test
or
$ bin/lua-empty-test/lua-empty-test
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
- For Windows
Open the cocos2d-x/build/cocos2d-win32.sln
- For Windows 10.0 Universal Windows Platform (UWP) Apps (Phone and Store)
Open the cocos2d-x/build/cocos2d-win10.sln
- For Android
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 13
$ adb install ../tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk
Then click item on Android device to run tests. Available value of -p
is the API level, cocos2d-x supports from level 13.
- For Tizen
Please refer to this guide.
- Programmers Guide
- Sonar Systems Videos
- Android Fundamentals
- Make School Tutorials
- Games From Scratch
- Cocos2d sample games
You can help us spread the word about cocos2d-x! We would surely appreciate it!
- Talk about us on Facebook! Our Facebook Page
- Tweet, Tweet! Our Twitter
- Read our Blog and promote it on your social media.
- Become a Regional Coordinator
You can see exactly what we are planning to do with the Cocos family of products.
- Forums
- Bug Tracker
- IRC. We are in Freenode in the #cocos2d channel
cpp-tests
project. This project is our basis for testing. Use this project to learn how we implement the functionality of the engine. This project is located in cocos2d-x_root/build.- API Reference.
- Latest Release Note
- Changelog
Cocos2d-x is licensed under the MIT License. We welcome participation!
Did you find a bug? Do you have feature request? Do you want to merge a feature?
- Forum: http://discuss.cocos2d-x.org
- Twitter: http://www.twitter.com/cocos2dx
- Weibo: http://t.sina.com.cn/cocos2dx
- IRC: https://webchat.freenode.net/ (#cocos2d and #cocos2d-x channels)