- Action Adventure
- Singleplayer
- No graphics (just polygon shapes, colors representing different types of enemies)
- Some enemies may be bigger, some slower / faster, some spawn as groups
- Colors identify the type of monster
- Orthogonal view
- Monsters get up to 6-affixes (depending on level of monster)
- Levels scale with players
- +1 player level is 2 affixes
- +3 player level is 5 affixes
- etc
- Affixes
- Affixes are seeded at level load: You will be more likely to get affix A than B
- Each monster randomly selects affixes; no affix is incompatible with another
- Examples:
- EnrageTimerAffix
- ExtraHealthAffix
- FastAffix
- HealerAffix
- MissleSalvoAffix
- ReflectDamageAffix
- SapAffix
- SentryAffix
- Should aim for 20 affixes
- Items can be found (not dropped off enemies)
- Grants n buffs (regular 1, rare 2, epic 3)
- Gives two different things
- New abilities
- Increased stats
- Chance to get better items increases with progression into the map level
- Abilities are found
- Start with nothing
- Each player can choose from an initial trait that defines the style of play
- Traits
- Strong: Slower, more powerful damage; more survivability-based
- Quick: Faster, less powerful damage;
- Levels are 100% procedurally driven
- Adventure-style: Each level is a room with chance for ability/item/enemy
- Some rooms are trapped
- Levels are saved to central server
- Easier levels are dropped in rank; hearder levels ranked up
- Players can choose what type of game they want to play
- Players assigned ranks of levels - difficulty can change after death
- All players get ranked in a ladder
- A character can only live once (hardcore-ish)
- Only one item can be saved after each death: This is how players build up their characters
- Once an item is saved through death, you keep it forever (or until you trash it)
- Death starts the player back at the beginning of a new level
- Only one item can be saved after each death: This is how players build up their characters
- Fighting monsters with affixes
- Death is inevitable; only keep one item from past life
- RNG monsters
- RNG levels
- RNG items
- Abilities
- Level ranking
- Traits
You are trying to escape a facility. You never do.