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Program.cs
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Program.cs
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using Newtonsoft.Json;
using System;
using System.Net;
using System.Windows.Forms;
namespace ForzaDSX
{
public class Program
{
public const String VERSION = "0.5.8";
[STAThread]
static void Main(string[] args)
{
for (int i = 0; i < args.Length; i++)
{
string arg = args[i];
switch (arg)
{
case "-v":
{
//Console.WriteLine($"ForzaDSX Version {VERSION}");
return;
}
//case "--Program.verbose":
// {
// Console.WriteLine("_verbose Mode Enabled!");
// verbose = true;
// break;
// }
//case "--csv":
// {
// logToCsv = true;
// i++;
// if (i >= args.Length)
// {
// Console.WriteLine("No Path Entered for Csv file output!! Exiting");
// return;
// }
// csvFileName = args[i];
// break;
// }
default:
{
break;
}
}
}
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new UI());
}
}
//Needed to communicate with DualSenseX
public static class Triggers
{
public static IPAddress localhost = new IPAddress(new byte[] { 127, 0, 0, 1 });
public static string PacketToJson(Packet packet)
{
return Newtonsoft.Json.JsonConvert.SerializeObject(packet);
}
public static Packet JsonToPacket(string json)
{
return JsonConvert.DeserializeObject<Packet>(json);
}
}
//The different trigger Modes. These correlate the values in the DualSenseX UI
public enum TriggerMode
{
Normal = 0,
GameCube = 1,
VerySoft = 2,
Soft = 3,
Hard = 4,
VeryHard = 5,
Hardest = 6,
Rigid = 7,
VibrateTrigger = 8,
Choppy = 9,
Medium = 10,
VibrateTriggerPulse = 11,
CustomTriggerValue = 12,
Resistance = 13,
Bow = 14,
Galloping = 15,
SemiAutomaticGun = 16,
AutomaticGun = 17,
Machine = 18
}
//Custom Trigger Values. These correspond to the values in the DualSenseX UI
public enum CustomTriggerValueMode
{
OFF = 0,
Rigid = 1,
RigidA = 2,
RigidB = 3,
RigidAB = 4,
Pulse = 5,
PulseA = 6,
PulseB = 7,
PulseAB = 8,
VibrateResistance = 9,
VibrateResistanceA = 10,
VibrateResistanceB = 11,
VibrateResistanceAB = 12,
VibratePulse = 13,
VibratePulseA = 14,
VibratePulsB = 15,
VibratePulseAB = 16
}
public enum Trigger
{
Invalid,
Left,
Right
}
public enum InstructionType
{
Invalid,
TriggerUpdate,
RGBUpdate,
PlayerLED,
TriggerThreshold
}
public struct Instruction
{
public InstructionType type;
public object[] parameters;
}
public class Packet
{
public Instruction[] instructions;
}
}