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zacharypetersen1/FlexibleCelShader

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Unity Asset store page found here.

See the Getting Started PDF for more information on how the asset works.

If you want to place this asset somewhere that is not directly in your Unity project's "Assets" folder, be sure to open PresetHelper.cs and update the path to the "Presets" folder on line 13.

For a verision of this asset that is compatible with URP/HDRP, go here.

Multiple effects, easy to use. Nine presets provided right out of the box. Customize using the material editor, then save your new styles as presets.

  • No ramp textures needed
  • Edit all properties directly in the Material Editor
  • Individually adjust High/Low light color and intensity
  • Save properties into presets then apply presets to other materials
  • Customizable soft and hard edge light effects built in - Works with shadow casting and recieving
  • Works using a single directional light
  • Three shaders for different border types, Clean (No Outline), Outline, and Silhouette

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Unity package providing cel shader that is compatible with the built-in render pipeline

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