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Basic starter code for compiling an OpenGL Shader environment with no extra libraries, just installing visual studio

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Win32OpenGLNoExtraLibStarter

Basic starter code for compiling an OpenGL Shader environment with no extra libraries, just installing visual studio

Steps to compile and run:

  1. Install visual studio 2019
  2. Clone repo
  3. Open command prompt in repo
  4. run: .\Compile.bat
  5. run: .\App.exe

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Basic starter code for compiling an OpenGL Shader environment with no extra libraries, just installing visual studio

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