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add loaded asset extensions settings for layout loaders in unreal host #44
add loaded asset extensions settings for layout loaders in unreal host #44
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Even tho I am experiencing those settings and have them present/visible within Ayon Settings and also when using Loader actions (as right click menu entry) I wasnt able to load layout neither as Alembic
nor FBX
Not sure whats the issue there but I have tried whatever could work but no luck...Im just getting empty UE level and sequence no matter if FBX
or Alembic
been set.
Thanks for testing, it is mainly because the code doesn't get the fbx/abc loading asset data correctly. Can you please test it again by pulling the latest commit? |
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It works for me, and if chosen FBX
it uses such repre when Load Layout
action used.
Also tested with ABC
and works too.
LGTM
note: we are not able to load asset in 2 different representation (Abc / FBX) atm ...as when you try to do so, it will perform check if uasset present and skips it?? something for different PR I guess
for e.g. having already mech_warrior
in version 03
and Alembic
....wont let you load the same but FBX
repre as the uasset already exists
Yes it can be different PR, we have the ticket to track and fix the issue: #42 |
…riority-on-Layout-loading
Changelog Description
Resolve #6 in unreal
Additional info
we need to resolve the maya part too once the load layout json implemented in maya
Testing notes:
ayon+settings://unreal/loaded_assets_extension