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Bug: Local rendering doesn't work #11

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2 tasks done
antirotor opened this issue Jul 2, 2024 · 1 comment · Fixed by #13
Closed
2 tasks done

Bug: Local rendering doesn't work #11

antirotor opened this issue Jul 2, 2024 · 1 comment · Fixed by #13
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type: bug Something isn't working

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@antirotor
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Is there an existing issue for this?

  • I have searched the existing issues

Current Behavior:

Local rendering doesn't work. Creating rendering instance (with sequencer) will correctly create Movie Render Queue item, but hitting Render... in AYON menu that should trigger the rendering process does nothing (not even producing some sensible output).

Expected Behavior:

Local rendering should work as expected.

Version

1.0.0

What platform you are running on?

Windows

Steps To Reproduce:

  1. Create rendering instance
  2. Set it to your liking
  3. Hit Render... in AYON menu

Are there any labels you wish to add?

  • I have added the relevant labels to the bug report.

Relevant log output:

No response

Additional context:

Tested in UE 5.4. Manually executing Movie Render Queue starts rendering.

@antirotor antirotor added the type: bug Something isn't working label Jul 2, 2024
@moonyuet
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moonyuet commented Jul 4, 2024

Just deleted my previous comment
When I further investigate the issue, I find out that it can be happened when we are not using the level sequence and execute rendering at the same master level. We need to raise a message to ensure the user to move all the assets into the target level for rendering.
Or use the current level for rendering instead.

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