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Fbx representation transformation not correctly in load layout #63

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moonyuet opened this issue Aug 9, 2024 · 0 comments · Fixed by #64
Closed

Fbx representation transformation not correctly in load layout #63

moonyuet opened this issue Aug 9, 2024 · 0 comments · Fixed by #64

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@moonyuet
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moonyuet commented Aug 9, 2024

          Now it correctly loads ```Layout``` product containing ```skeletalMesh``` and ```staticMesh```  coming from ```maya``` and no any errors given.

image

Note: the transforms in the UE when loaded doesnt match maya one, even tho this PR is already merged which should solve it so I guess we are missing something here still

Originally posted by @LiborBatek in ynput/ayon-unreal#10 (review)

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