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Now it correctly loads ```Layout``` product containing ```skeletalMesh``` and ```staticMesh``` coming from ```maya``` and no any errors given.
Note: the transforms in the UE when loaded doesnt match maya one, even tho this PR is already merged which should solve it so I guess we are missing something here still
Note: the transforms in the UE when loaded doesnt match maya one, even tho this PR is already merged which should solve it so I guess we are missing something here still
Originally posted by @LiborBatek in ynput/ayon-unreal#10 (review)
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