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Scene Inventory: remove unused container attribute #643
Merged
antirotor
merged 5 commits into
develop
from
bugfix/handle-invalid-item-in-scene-inventory
Jun 12, 2024
Merged
Scene Inventory: remove unused container attribute #643
antirotor
merged 5 commits into
develop
from
bugfix/handle-invalid-item-in-scene-inventory
Jun 12, 2024
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name isn't used anywhere but it is hard required, causing crashes in hosts that are not having it. Also adding broad try/except to catch any invalid containers so they won't crash the whole list
iLLiCiTiT
reviewed
Jun 12, 2024
iLLiCiTiT
reviewed
Jun 12, 2024
Co-authored-by: Jakub Trllo <[email protected]>
iLLiCiTiT
approved these changes
Jun 12, 2024
iLLiCiTiT
reviewed
Jun 12, 2024
containers_by_id[item.item_id] = container | ||
container_items_by_id[item.item_id] = item | ||
container_items.append(item) | ||
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||
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Changes
name
isn't used anywhere but it is hard required, causing crashes in hosts that are not having it. Also adding broad try/except to catch any invalid containers so they won't crash the whole list.Testing
Scene inventory should list loaded stuff even without
name
- currently this affects Unreal as far as I know.