Maya: Remove validate animated reference for animation.fbx family #520
+1
−81
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Changelog Description
This PR is to remove validate animated reference for checking animation contents before exporting as fbx. It is being removed because it doesn't allow to export contents such as joint, which are crucial for importing the skeleton/animation into Unreal
Additional info
Make sure you put only the root joint into the
skeletonAnim_SET
Testing notes: