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Max: Validate Mesh Has UVs #121
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client/ayon_core/hosts/max/plugins/publish/validate_mesh_has_uv.py
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After the last comment I think this should be good.
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Side note and not part of this PR: Just wanted to say that the Validating model content for modelMain should not be a The project context at the top however is useful for artists however since it confirms for them that they were in the correct context, etc. |
Changelog Description
This PR is to add the validator to check mesh has UVs in model product type.
Additional info
n/a
Testing notes: