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Default environments per host imlementation #1522
Merged
mkolar
merged 15 commits into
develop
from
feature/1405-default-environments-per-host-imlementation
May 18, 2021
Merged
Default environments per host imlementation #1522
mkolar
merged 15 commits into
develop
from
feature/1405-default-environments-per-host-imlementation
May 18, 2021
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…enpype.hosts.<host name>
… unreal to define default environments
iLLiCiTiT
added
type: enhancement
Enhancements to existing functionality
backend
labels
May 18, 2021
yes it is. it tells houdini to append it's own environments
that should be correct yes. |
mkolar
suggested changes
May 18, 2021
All is looking good. I've tested all hosts apart from TV paint |
mkolar
approved these changes
May 18, 2021
mkolar
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feature/1405-default-environments-per-host-imlementation
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May 18, 2021 19:17
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Changes
add_implementation_envs
to modify environments before application launch (name of function can be changed...)BLENDER_USER_SCRIPTS
which was not possible even before just mentioning this is not solvedLIB_OPENHARMONY_PATH
which is always overriden without validation not sure if it's right&
symbol after it's environments not sure if it's requirement?closes #1405