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Releases: yairm210/Unciv

4.15.5

26 Jan 09:59
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4.15.5

Huge rendering performance changes for modded images - merely 'major' change for non-modded images

Automation handles 'Found City' uniques with limited uses correctly

By sulai:

  • UnitTable: show a summary when no unit is selected
  • Fix sticky tooltips

4.15.4

22 Jan 16:03
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4.15.4

Greeting stats translated correctly in notifications

Multiplayer screen correctly handles errors when downloading mods

'Cannot attack' accepts 'vs' conditionals

By SeventhM:

  • Add a field for global unit uniques
  • Allow building improvements on terrains that only allow some improvements when it has multiple uniques
  • Add conditional for when you aren't in a golden age

Added an UniqueType to Found puppet city. - By Emandac

By itanasi:

  • Set Avoid Growth=false on city capture

4.15.3

18 Jan 17:54
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4.15.3

Tech screen performance improvements

Notification for city conversion when removing heresy

Fixed unique buildings/improvements with zeroed stat not showing before vs after

By sulai:

  • Show 'x units due' on Big Button, setting for cycling units
  • Constructions table: avoid vertical movement of lower table

Added option to change the Maximum Autosave turns stored - By Emandac

Add hotkey for Idle Unit cycle buttons - By itanasi

4.15.2-patch1

13 Jan 07:14
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4.15.2-patch1

4.15.2

11 Jan 20:06
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4.15.2

Added notification when enemy religion spread converts a city

Added 'has denied your trade request' notification

Ruins stat gifts modified by game speed

Fixed padding for map view icons for small minimaps

Fixed rare crash

Remove invalid 'last seen improvements'

By sulai:

  • Tweaks for Screen Size small-portrait
  • Map pinching, revised

Hide invisible resources for AI - By EmperorPinguin

Move Until Healed wake up to startTurn so Fortify lasts until start of turn - By itanasi

4.15.1-libgdx-1.13.1

08 Jan 18:38
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4.15.1-libgdx-1.13.1

4.15.1

07 Jan 21:18
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4.15.1

Show total number of cities in city table

Avoid ANRs when loading games

Resolve rare crash for corrupted game settings

By sulai:

  • Add GoogleMaps-like pinching (!!!)
  • Tweak UI city screen
  • Correct alignment of text to icons

4.15.0

04 Jan 18:46
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4.15.0

Modding:

  • 'Costs [amount] [stockpiledResource]' works for improvements
  • 'free building' unique respects replacement buildings
  • Adjacency checks do not check the current tile
  • Allow city level stockpiles - By SeventhM

UI:

  • Larger 'per turn' text for gold and faith
  • disabled buttons no longer cause click-through
  • Improved city screen queue - By sulai
  • Edit Babylon's icon - By SpacedOutChicken

City states will get angry at you if you steal their lands - By Emandac

4.14.19

01 Jan 13:21
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4.14.19

Memory performance improvements

City-state stat percent bonuses apply correctly

More uniques work with 'in this city' conditional

Terrain images in fonts no longer flipped

Pathfinding: Avoid unfriendly city state tiles when this doesn't affect movement speed

Change Babylon's image to Lamassu - By SpacedOutChicken

Let AI choose healing promotions - By EmperorPinguin

4.14.18-apk-regular

31 Dec 08:22
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4.14.18-apk-regular