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Unify the spelling of Hong Meiling
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y-iihoshi committed Jan 3, 2025
1 parent 1316ec0 commit 1040ee9
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Showing 5 changed files with 179 additions and 139 deletions.
8 changes: 4 additions & 4 deletions ThScoreFileConverter.Core/Models/Th095/Definitions.cs
Original file line number Diff line number Diff line change
Expand Up @@ -50,13 +50,13 @@ public static class Definitions
{ (Level.Four, 7), (Enemy.Medicine, "譫妄「イントゥデリリウム」") },
{ (Level.Four, 8), (Enemy.Tewi, "借符「大穴牟遅様の薬」") },
{ (Level.Four, 9), (Enemy.Reisen, "狂夢「風狂の夢(ドリームワールド)」") },
{ (Level.Five, 1), (Enemy.Meirin, string.Empty) },
{ (Level.Five, 1), (Enemy.Meiling, string.Empty) },
{ (Level.Five, 2), (Enemy.Patchouli, "日&水符「ハイドロジェナスプロミネンス」") },
{ (Level.Five, 3), (Enemy.Meirin, "華符「彩光蓮華掌」") },
{ (Level.Five, 3), (Enemy.Meiling, "華符「彩光蓮華掌」") },
{ (Level.Five, 4), (Enemy.Patchouli, "水&火符「フロギスティックレイン」") },
{ (Level.Five, 5), (Enemy.Meirin, "彩翔「飛花落葉」") },
{ (Level.Five, 5), (Enemy.Meiling, "彩翔「飛花落葉」") },
{ (Level.Five, 6), (Enemy.Patchouli, "月&木符「サテライトヒマワリ」") },
{ (Level.Five, 7), (Enemy.Meirin, "彩華「虹色太極拳」") },
{ (Level.Five, 7), (Enemy.Meiling, "彩華「虹色太極拳」") },
{ (Level.Five, 8), (Enemy.Patchouli, "日&月符「ロイヤルダイアモンドリング」") },
{ (Level.Six, 1), (Enemy.Chen, string.Empty) },
{ (Level.Six, 2), (Enemy.Youmu, "人智剣「天女返し」") },
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6 changes: 3 additions & 3 deletions ThScoreFileConverter.Core/Models/Th095/Enemy.cs
Original file line number Diff line number Diff line change
Expand Up @@ -67,10 +67,10 @@ public enum Enemy
Reisen,

/// <summary>
/// Hon Meirin.
/// Hong Meiling.
/// </summary>
[Character(nameof(Meirin))]
Meirin,
[Character(nameof(Meiling))]
Meiling,

/// <summary>
/// Patchouli Knowledge.
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12 changes: 6 additions & 6 deletions ThScoreFileConverter.Core/Resources/CharacterNames.Designer.cs

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144 changes: 82 additions & 62 deletions ThScoreFileConverter.Core/Resources/CharacterNames.ja-JP.resx
Original file line number Diff line number Diff line change
@@ -1,76 +1,96 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
Expand All @@ -89,13 +109,13 @@
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Alice" xml:space="preserve">
<value>アリス</value>
Expand Down Expand Up @@ -427,10 +447,10 @@
<data name="MegumuFullName" xml:space="preserve">
<value>飯綱丸 龍</value>
</data>
<data name="Meirin" xml:space="preserve">
<data name="Meiling" xml:space="preserve">
<value>美鈴</value>
</data>
<data name="MeirinFullName" xml:space="preserve">
<data name="MeilingFullName" xml:space="preserve">
<value>紅 美鈴</value>
</data>
<data name="Merlin" xml:space="preserve">
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