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Define a better default material #109

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csvurt opened this issue Apr 2, 2015 · 0 comments
Open

Define a better default material #109

csvurt opened this issue Apr 2, 2015 · 0 comments
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@csvurt
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csvurt commented Apr 2, 2015

Currently objects without a material (shader) are rendered using a flat red shader. We want to keep this red shader as an error shader (in cases where an assigned material could not be rendered) and define a more appropriate default material for cases where no material is assigned.

The default material should take only 'position' as input data but still give a good estimation of the object's shape.

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