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Thank you for this spectacular library! It is a very powerful tool that can be used in real time for real world applications.
However, in Android, the frame size may vary per device and API being used (Java SDK, OpenSL ES, AAudio) basis - from less than 150 up to thousands of values in buffer. The library supports only 480 as the frame size and crashes/produces audio glitches when I send the audio buffer to processing.
Is it possible to make the frame size variable?
The text was updated successfully, but these errors were encountered:
I've tried to change the FRAME_SIZE, WINDOW_SIZE, FREQ_SIZE, PITCH_MIN_PERIOD, PITCH_MAX_PERIOD, PITCH_FRAME_SIZE and PITCH_BUF_SIZE based on the current frame size of the audio buffer but still the app crashes randomly and there are audio glitches.
Thank you for this spectacular library! It is a very powerful tool that can be used in real time for real world applications.
However, in Android, the frame size may vary per device and API being used (Java SDK, OpenSL ES, AAudio) basis - from less than 150 up to thousands of values in buffer. The library supports only 480 as the frame size and crashes/produces audio glitches when I send the audio buffer to processing.
Is it possible to make the frame size variable?
The text was updated successfully, but these errors were encountered: