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Rust implementation of the contents explained in Ray Tracing in One Weekend

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Raytracing in Rust

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An implementation of Peter Shirley's Ray Tracing in One Weekend. This project was created with the sole purpose of improving my knowledge of the Rust language.

How to build

cargo build

Running the code

cargo run -- -o [output_file_name] -x [image_x_size] -y [image_y_size]

e.g.

cargo run -- -o output.ppm -x 1000 -y 500

References

[1] Raytracing in one weekend, Peter Shirley

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Rust implementation of the contents explained in Ray Tracing in One Weekend

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