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Releases: wurunduk/blender-p3d-import-export

Version 1.8.1

01 Sep 11:42
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Added

  • Added descriptive blender import errors when trying to import corrupt or other game's models.

Version 1.8.0

14 Jan 21:07
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Added

  • Blender 4.0 support

Fixed

  • Missing materials should no longer break export (default collwhite will be created to be used)
  • Some text typos

Version 1.6.2

25 Nov 09:50
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Fixed

  • Fixed floor_level not being used when export bounding box mode is set to 'ALL'

Version 1.6.1

24 Nov 16:54
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Fixed

  • Fixed export when reading material name from texture name.
  • Fixed export when model has no uv_layers

Version 1.6.0

24 Nov 15:53
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Added

  • Added option to use texture name to use as material name, enabled by default. Needs testing, and suggestions
  • Added bounding box option on export. 'Main' mode deals makep3d results, 'All' mode should make the whole model collidable
  • Added option to force select a main mesh on export
  • Added 'Crashday - Mesh' panel. Currently contains flags, which are saved into .p3d. Check readme for more info on flags.

Changed

  • Changed plugin mesh limits from 32k to 65k. If models start to crash CD, pls report!
  • Renamed 'CDRE' to 'Crashday' in panels for nicer look

Fixed

  • 'Crashday - Light' will not appear when mesh object is selected, 'Crashday - Mesh' will not appear when light is selected

P.S. A lot of stuff got rewritten, expect errors? And report em all

Version 1.5.1

19 Nov 16:00
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Added

  • Added support for .trk exporter

Version 1.5.0

07 Nov 01:09
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Added

  • Added "CDRE - Light" panel in Light settings for setting up light export settings for each light. Includes color, range, corona, lens flares and environment lighting options.

Changed

  • Material names are not exported and can be anything now
  • Added a "CDRE - Material" panel for each material, containing material type and texture name (no extensions needed)

Version 1.4.3

29 Jul 22:34
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Added

  • Removed lower top and bottom bounds option
  • Carinfo export will now center positions if main object is present

Fixed

  • Removed a crash when no 'floor_level' was present
  • Collision box sizes are calculated using main mesh properly for non-symmetrical objects
  • Fixed 'remove doubles' option
  • Fixed export log creation even with 'export-log' option turned off

Version 1.4.2

06 Jul 18:01
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Added

  • Added carinfo.cca import, carinfo.txt export for managing positions and mesh list
  • Added p3d model info print into python console on export
  • Added option to export model with modifiers applied(Enabled by default)
  • Added option to use EdgeSplit modifier when importing model
  • Auto exit edit mode when exporting
  • Set correct smoothing based on material when importing
  • Automatically add .tga to material names on export if not present
  • Empty 'floor_level' object in the scene now defines in-game floor level
  • Replace unsupported characters in materials on export with '_'

Changed

Fixed

  • Fixed unnecessary info printing on export
  • If object have no materials, colwhite.tga will be used by default

Version 1.4.1

03 Jul 23:10
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[1.4.1] - 202-07-04

  • This update is a complete rewrite of the plugin for blender version 2.83.

Added

  • Added p3d model import
  • Added support for p3d in-file material type
  • Exporter now applies object scaling to the exported model
  • Exporter will now auto lower case names for the p3d file
  • Empty objects are now ignored on export
  • Added lower and upper bounds move option on export
  • Models are now imported into collections with the name of the loaded model