Releases: wurunduk/blender-p3d-import-export
Releases · wurunduk/blender-p3d-import-export
Version 1.8.1
Version 1.8.0
Added
- Blender 4.0 support
Fixed
- Missing materials should no longer break export (default collwhite will be created to be used)
- Some text typos
Version 1.6.2
Fixed
- Fixed floor_level not being used when export bounding box mode is set to 'ALL'
Version 1.6.1
Fixed
- Fixed export when reading material name from texture name.
- Fixed export when model has no uv_layers
Version 1.6.0
Added
- Added option to use texture name to use as material name, enabled by default. Needs testing, and suggestions
- Added bounding box option on export. 'Main' mode deals makep3d results, 'All' mode should make the whole model collidable
- Added option to force select a main mesh on export
- Added 'Crashday - Mesh' panel. Currently contains flags, which are saved into .p3d. Check readme for more info on flags.
Changed
- Changed plugin mesh limits from 32k to 65k. If models start to crash CD, pls report!
- Renamed 'CDRE' to 'Crashday' in panels for nicer look
Fixed
- 'Crashday - Light' will not appear when mesh object is selected, 'Crashday - Mesh' will not appear when light is selected
P.S. A lot of stuff got rewritten, expect errors? And report em all
Version 1.5.1
Added
- Added support for .trk exporter
Version 1.5.0
Added
- Added "CDRE - Light" panel in Light settings for setting up light export settings for each light. Includes color, range, corona, lens flares and environment lighting options.
Changed
- Material names are not exported and can be anything now
- Added a "CDRE - Material" panel for each material, containing material type and texture name (no extensions needed)
Version 1.4.3
Added
- Removed lower top and bottom bounds option
- Carinfo export will now center positions if main object is present
Fixed
- Removed a crash when no 'floor_level' was present
- Collision box sizes are calculated using main mesh properly for non-symmetrical objects
- Fixed 'remove doubles' option
- Fixed export log creation even with 'export-log' option turned off
Version 1.4.2
Added
- Added carinfo.cca import, carinfo.txt export for managing positions and mesh list
- Added p3d model info print into python console on export
- Added option to export model with modifiers applied(Enabled by default)
- Added option to use EdgeSplit modifier when importing model
- Auto exit edit mode when exporting
- Set correct smoothing based on material when importing
- Automatically add .tga to material names on export if not present
- Empty 'floor_level' object in the scene now defines in-game floor level
- Replace unsupported characters in materials on export with '_'
Changed
Fixed
- Fixed unnecessary info printing on export
- If object have no materials, colwhite.tga will be used by default
Version 1.4.1
[1.4.1] - 202-07-04
- This update is a complete rewrite of the plugin for blender version 2.83.
Added
- Added p3d model import
- Added support for p3d in-file material type
- Exporter now applies object scaling to the exported model
- Exporter will now auto lower case names for the p3d file
- Empty objects are now ignored on export
- Added lower and upper bounds move option on export
- Models are now imported into collections with the name of the loaded model