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virtzilla edited this page Aug 1, 2023
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This book is written as a wiki1 and is maintained on GitHub. Its goal is to collect all the little "gold nuggets" of wisdom found on the Hype Forum and educate designers to learn about all the possibilities Hype has to offer beyond its IDE. The forum can be visited at https://forums.tumult.com/
This project is currently maintained by Max Ziebell and anybody willing to contribute to the wiki pages. Please check the sidebar or use the search function to find a topic of interest2.
- Hypespecific Drag and Drop enabler using dataset attributes
- Track intersections enabler using dataset attributes
- Collision detection using the physics engine (Matter.js)
- Detecting intersections using the physics engine (Matter.js)
- Using canvas and an image for simple hit testing
- Adding proportional height to responsive scenes
- Endless scrolling using the wheel across scenes
- Order Hype elements and symbols in a autmatic resizing stack
- Resizing Hype scenes with native animations (Hype Stage Resizer)
- Using external data in your documents (with live preview)
- Expanding Hype element height based on overflow
- Creating dynamic live image snapshots of your Hype projects
- Following drawn lines with your Hype element (for example a hand drawing lines)
- Converting a line into cavas pixel bases calligraphy
- Using SVG based filter effects for Hype elements and groups
- Reveal a SVG path with dash and gap
- Physics mini templates to use in your project
- Official Tumult cannon ball example using physics
- Hype Matter Helper (little functions and helper for Physics)
If you would like to contribute, please send your links to [email protected].
Footnotes:
1. to learn more about wikis please visit the GitHub documentation
2. Note: the red links in the sidebar or in topics are pages yet to be created. Feel free to add them!
- Choose another topic from the sidebar
- Visit the topic index
- Return to the welcome page
- Learn about contributing
- Consider making an one-time donation
- Visit the landing page for this project
- Accessibility in Hype
- Quick iterations as the secret to progress
- Using querySelector
- Test an elements class name using classList and contains
- Including external files and Hype Extensions
- Fetching hypeDocument from within a rectangle
- Extend the functionality of Hype using Export Scripts
- Using external editors
- Embedding Hype documents into third-party services
- Accessing external APIs from Hype Previews
- Manually include resources in document head
- Manipulating scene height
- Extension template