This repository has been archived by the owner on Dec 5, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 9
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
12 changed files
with
181 additions
and
63 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
# DLL dependencies | ||
|
||
DLL dependencies are not supported at the moment. | ||
> Waiting for the release of Unity3D 5 where you can specify target platforms per DLL. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
# Source dependencies | ||
|
||
To distribute source-code and/or arbitrary files with Paket.Unity3D the [content files][contentfiles] feature of NuGet is used. | ||
|
||
## File copy | ||
|
||
Files and folders inside the `content` directory of a nuget package will be copied to `Assets/Paket.Unity3D/$PKG_NAME/`. | ||
|
||
## Plugin directories | ||
|
||
Paket.Unity3D respects the `Plugins` directory which means that it will be copied to `Assets/Plugins`. | ||
|
||
[contentfiles]: http://docs.nuget.org/docs/reference/nuspec-reference#Content_Files |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
# XCode linking | ||
|
||
Dependencies containing native iOS frameworks are currently not automatically linked when building iOS projects. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<package xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> | ||
<metadata xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd"> | ||
<id>@project@</id> | ||
<version>@build.number@</version> | ||
<authors>@authors@</authors> | ||
<owners>@authors@</owners> | ||
<licenseUrl>http://github.com/fsprojects/Paket.Unity3D/blob/master/LICENSE</licenseUrl> | ||
<projectUrl>http://fsprojects.github.com/Paket.Unity3D</projectUrl> | ||
<!--<iconUrl>https://raw.githubusercontent.com/fsprojects/ProjectScaffold/master/docs/files/img/logo.png</iconUrl>--> | ||
<requireLicenseAcceptance>false</requireLicenseAcceptance> | ||
<summary>@summary@</summary> | ||
<description>@description@</description> | ||
<releaseNotes>@releaseNotes@</releaseNotes> | ||
<copyright>Copyright 2013</copyright> | ||
<tags>@tags@</tags> | ||
<dependencies /> | ||
</metadata> | ||
<files> | ||
<file src="src/Paket.Unity3D.Example/Sources/**/*.cs" target="content" /> | ||
<file src="src/Paket.Unity3D.Example/Plugins/**/*.h" target="content/Plugins" /> | ||
</files> | ||
</package> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
#define EXAMPLE @"PAKET.UNITY3D.EXAMPLE" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
using UnityEngine; | ||
|
||
namespace Paket.Unity3D | ||
{ | ||
|
||
public class Example | ||
{ | ||
|
||
public static void shout() | ||
{ | ||
Debug.Log("shout"); | ||
} | ||
|
||
} | ||
|
||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters